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  #1  
Old June 10th, 2001, 10:42 PM
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Jubala Jubala is offline
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Default Re: Another stacked figher bug (I think)

The really annoying thing about this is that it's only the shields of the first fighters that does any good. Once the first fighters shields are down and it dies all extra damage is applied to the rest of the fighters without taking into account their shields.
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  #2  
Old June 11th, 2001, 07:39 PM
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Default Re: Another stacked figher bug (I think)

BTW - this bug applies to satellites as well. I've been paying closer attention to the combat display, and watched the effect; a meson bLaster finished off the first satellite, and then did internal damage on the second satellite. The NEXT meson bLaster shot was applied to the second satellite's shields, fortunately. But that doesn't solve the problem of a single large weapon tearing through a single unit's shields and then doing internal damage on all the other units...
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  #3  
Old June 11th, 2001, 07:44 PM

Nitram Draw Nitram Draw is offline
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Default Re: Another stacked figher bug (I think)

Probably does the same thing to weapons platforms too. It must be due to the fact that unit can stack in the same space.
Maybe this shouldn't be fixed, units are very powerful already.
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Old June 11th, 2001, 08:58 PM
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Default Re: Another stacked figher bug (I think)

Another badass bug in unit stacks is this:
All units get the shield effect from the first unit on top.

So, if you build one sat, with all shields, and the rest are sats without shields:
1) sat#1 gets hit, shields go down
2) sat#1 gets killed.
3) shields return to full and cover the second sat!

You can also get screwed over if you have an old sat first, and your newer ones Last, since the shield points (possibly zero) from the first sat are used for every sat in the group.

We really need to be able to break up Groups of units, and probably force different designs to fly in different stacks.
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