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June 11th, 2001, 04:31 PM
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Re: AI tech trade bug
I thought by now somebody would have found it. Guess not many have visited, or are just not interested. I will send the bug in if nobody finds it in the next couple of days. It IS a bug, not just an unfair trade. I HOPE that I am doing unfair trades already. Certainly getting a near match on tech cost plus 200/200/200k in resources in the package is an exploit!
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June 11th, 2001, 04:42 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: AI tech trade bug
You could almost consider trading tech with the AI a bug in itself  You benefit much more than the AI from any trade. Better to just give them the tech.
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June 11th, 2001, 05:11 PM
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Re: AI tech trade bug
This is my first ten planet start, and only my second against 20 races. Before now I never traded with the AI except to give a 4/3/3 resource plus treaty when first meeting. But I saw that doing tech by myself was just not going to cut it. Also though I created this map with lots of ruins I intended to take only a few for myself and let the AI get free tech off the rest. But the game progress is as follows :
Start - outnumbered 19 to 1
turn 20 outnumbered 14 to 1
turn 30 by 11 to 1
turn 45 by 5.5 to 1 and already half of MEE in score. So by the time I reach MEE at 5000k I will still be outnumbered in score by at least 3 to 1. Of that score 3400k is yard bases, not warships or production. So the actual odds are more like 10 to 1. I do not like those odds...
So I will exploit them while still learning what works. From watching the Krill fight the Ukra over my colony in Red, I can see that the AI has surely gotten smarter.....
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June 11th, 2001, 05:23 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: AI tech trade bug
What I mean is that a human generally will get the better of any trade with the AI because you will use the tech immediately where as the AI may not use a tech for some time.
Also, I have never seen ALL the AI attack anyone at the same time so you will probably outnumber them locally should they decide to attack you.
Unless you have expanded rapidly in a 10 planet start you should not reach MEE for quite some time as your score % differance will be harder to acheive.
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June 11th, 2001, 07:41 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: AI tech trade bug
I seem to recall that somebody mentioned some time ago that you could fool the AI by offering them tech you didn't have and still get the tech they have. IIRC the AI wouldn't even realise it's been had and get angry. Haven't tried myself so I don't know if it works. Is this what you're talking about?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 11th, 2001, 08:26 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: AI tech trade bug
I don't trade tech with the AI. It's too easy to cheat. All you have to do is offer them everything -- everything except what you don't want to give them like your colony tech or anything you've actually researched. You can ask them for whatever you think they have that will be useful. They always accept and end up with the useless starting techs and thank you for your generosity. You can do the same thing every turn.
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June 12th, 2001, 12:38 AM
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Re: AI tech trade bug
I thought it automatically gave him his next level in the tech if mine was higher, and nothing if mine was the same or lower. I have the tech which is being offered. How can you offer something you lack ? For example, I cannot offer a ruins tech that I lack because it is not in my give list. I cannot want ppb before physics two because I do not even know it exists.
Good guess, but no you STILL have not found the bug. Try trading with my brotherly partners. There are only five of them.
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