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  #1  
Old June 11th, 2001, 08:26 PM

Krakenup Krakenup is offline
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Default Re: AI tech trade bug

I don't trade tech with the AI. It's too easy to cheat. All you have to do is offer them everything -- everything except what you don't want to give them like your colony tech or anything you've actually researched. You can ask them for whatever you think they have that will be useful. They always accept and end up with the useless starting techs and thank you for your generosity. You can do the same thing every turn.
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  #2  
Old June 12th, 2001, 12:38 AM

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Default Re: AI tech trade bug

I thought it automatically gave him his next level in the tech if mine was higher, and nothing if mine was the same or lower. I have the tech which is being offered. How can you offer something you lack ? For example, I cannot offer a ruins tech that I lack because it is not in my give list. I cannot want ppb before physics two because I do not even know it exists.

Good guess, but no you STILL have not found the bug. Try trading with my brotherly partners. There are only five of them.
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  #3  
Old June 12th, 2001, 12:51 AM

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Default Re: AI tech trade bug

quote:
Originally posted by Krakenup:
They always accept and end up with the useless starting techs and thank you for your generosity. You can do the same thing every turn.


I never thought of that! Thanks! Its too late for that now in my game, but I will certainly use it in the next if not fixed. But that is not the bug either....
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  #4  
Old June 12th, 2001, 01:12 AM

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Default Re: AI tech trade bug

quote:
Originally posted by Nitram Draw:

Unless you have expanded rapidly in a 10 planet start you should not reach MEE for quite some time as your score % differance will be harder to acheive.



If I wanted to I could be MEE at 5000k in less than 10 turns (turn 55) by having all my bases build bases. As it is I want breakeven minerals or better at MEE. That will take me until about turn 63-65. I DID expand rapidly - all over the map with my self imposed limit of 39 colonies in 30 systems by turn 30. I can just about double my score every five turns (by having yard bases build yard bases only) but that quickly leads to minerals bankruptcy and just a hollow shell empire. So unless the AI slow down their own expansion rate I cannot do the dominoe surrender trick until about turn 120-130 as usual. It takes a LONG time for just 39 colonies to get minerals up to support a 5000k score with warships, but bases cost half maintenance so that goes quicker. I will mothball yard bases where I need them the least when necessary to avoid MEE... Is that an exploit of the no-score mothball or just smart strategy ?
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  #5  
Old June 12th, 2001, 01:42 AM

Marty Ward Marty Ward is offline
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Default Re: AI tech trade bug

You do mean 500K right? If you can gain 2.5m points in a turn that must be some incredible empire!
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  #6  
Old June 12th, 2001, 03:48 AM

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Default Re: AI tech trade bug

quote:
Originally posted by Marty Ward:
You do mean 500K right? If you can gain 2.5m points in a turn that must be some incredible empire!


No it is 5000k. I changed the Mega Evil empire in settings.txt because this is both a 10 planet start and 254 systems, 7000+ planets on map. So the MEE should be at least a factor of 10 greater as a scale factor compared to a regular 100 system quadrant. A yard base is 6 points score. I already have more than 288 of them. It takes 5 turns for a yard base to build another yard base. So that is 1728 points in five turns added to the 1728 of the first yards. Then the 3456 points 576 bases in five turns build another 576 bases to score 6912k added to a modest 600k or so from facilities and battle cruisers already built. But I cannot do that yet, because I lack the minerals to pay base maintenance on so many. See my plan in the "TDM-Modpack politics in really big game" thread.
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  #7  
Old June 13th, 2001, 01:24 AM

Nitram Draw Nitram Draw is offline
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Default Re: AI tech trade bug

I don't consider mothballing a cheat unless the victory conditions are based on reaching a certain score, then I would consider it lame way to win.
I usually have mothballed fleets all over my empire for defensive purposes, although unmothballing them can be painful I find it necessary to keep lots of defensive fleets when playing against people as you never know where they will pop up!
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