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June 11th, 2001, 04:59 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Organic AI not using organic armor in max-tech game
Cool! Thanks for the info. Now I have to wait 8 hours at work before I can go home and try it. 
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June 11th, 2001, 06:05 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Organic AI not using organic armor in max-tech game
Same thing works for Emmisive armor and scattering armor. Did notice some funny effects when trying to make a design use all three - was occasionally flipping back to normal armor - havn't figured that out yet.
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June 11th, 2001, 09:53 PM
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Captain
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Join Date: Jan 2001
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Re: Organic AI not using organic armor in max-tech game
The AI will fill in with standard armor if it does not have room for the larger "exotic" armors.
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June 11th, 2001, 09:56 PM
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Corporal
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Re: Organic AI not using organic armor in max-tech game
Anybody know how to make the AI use JUST the normal armor? All the mine seem to want to use the scattering... 
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June 11th, 2001, 10:08 PM
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Major
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Re: Organic AI not using organic armor in max-tech game
quote: Originally posted by PurpleRhino:
Anybody know how to make the AI use JUST the normal armor? All the mine seem to want to use the scattering... 
Try setting the "Scanner Jammer" ability to zero in the ship design; I wouldn't guarantee that this would work, but it may be worth a shot...
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June 12th, 2001, 12:33 PM
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Second Lieutenant
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Re: Organic AI not using organic armor in max-tech game
Alpha Kodiak - Thats what I though at first, but, it had placed 4 normal - the only thing I could think of is that it was placing the stealth armor for the 'armor' entry, so when it had spare room it would place normal armor since it can only use one stealth - not sure on that though.
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