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  #1  
Old September 1st, 2004, 02:11 PM

geo981010 geo981010 is offline
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Default Re: Artifact bug status?

EMH-
Far as I can tell, you at least cannot use the following artifacts free spells with cheat detection on:
Amon Hotep
Magic Lamp

If you have cheat detection on, they fail when the turn is processed. Even if you don't (haven't checked this but this is what I gather from JK's post) and definitely if you do have it on, you get an error if you try to edit a commander's orders who is casting those spells. The edit error happens immediately, so you will lose all orders for the current turn (argh). Since JK confirmed the bug and more or less stated this, I guess this will be an issue until the next patch

The good news is that JK confirmed that this is because of the cheat detection code. So the cheat protection was changed, though that isn't in the patch notes so it's a free bonus. Since the turn won't process, I guess this means that the server is doing at least some checks for valid orders but it doesn't like the unique item spells? How much did the cheat detection change, and do we have a dabbler in the black arts who can try some of the posted (but then deleted) 2h hacks and see if they are caught?

Next - any way known to turn detection off for an existing game? For MP this might be a bitter pill unless everyone is very trusted, but for SP the cheat detection for existing games is a real PITA now.
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  #2  
Old September 1st, 2004, 02:16 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Artifact bug status?

Thanks, Johan. I'll ask in the server thread if the public opinion says upgrade or don't upgrade (That was an advertisement )
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  #3  
Old September 2nd, 2004, 02:55 PM
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Boron Boron is offline
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Default Re: Artifact bug status?

Quote:
geo981010 said:

The good news is that JK confirmed that this is because of the cheat detection code. So the cheat protection was changed, though that isn't in the patch notes so it's a free bonus. Since the turn won't process, I guess this means that the server is doing at least some checks for valid orders but it doesn't like the unique item spells? How much did the cheat detection change, and do we have a dabbler in the black arts who can try some of the posted (but then deleted) 2h hacks and see if they are caught?

could you perhaps update the patch description and include improvements in cheat detection and other changes too ?

i personally love always to know all changes
with paradoxgames this is sometimes a 10 pages long list but this way i just feel better informed


finally 1 small question related to this :
got the cheatdetection fixed with using an alchemist stone and then removing it to the lab for taking another item again e.g. still result in triggering cheat detection ?


since you changed better stacking of different 50% resist items do you plan to further improve the system on the following ?
if an archangel e.g. with 50% lightning resistence wants 100% lightning resistence he can't take a ring of lightning resistence or a copper plate .

so i suggest that 50% + 100% just result in 100% resistence .
because the 50% lightning resistence of the arch angel e.g. was surely not intended as a curse but atm it is .
the only nonunique item is the Scutata Volturnus if zens miqr is still correct .
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  #4  
Old September 2nd, 2004, 03:14 PM
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Endoperez Endoperez is offline
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Default Re: Artifact bug status?

I thought that 50% + 100% is 150%, and that would work just as well as 100%. How does this 'curse' you mention come to play? Don't the the protections stack at all?
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