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  #1  
Old September 2nd, 2004, 02:56 AM
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Default Re: Slynky\'s Demise

Quote:
narf poit chez BOOM said:
Sounds like you enjoy the challenge and don't enjoy the backstabbing. Just summing up for my next point: Start a game with pre-defined allies and the rule that if one side has, say, 25-50% more score than the other, they automatically win. No backstabbing, no one-sided battles.

Just suggesting; if you decide not to play at all, that's your choice.
Make it 400% of the score of the second, we had this in NGC3, and it still will not be fully decided. Depends on the number of players. Plus, it can be frustrating if there is a winning empire in one end of the galaxy and your fleets has not even reached its borders when victory and game end is declared.
What I do not like with pre-defined alliances is that you are depending on the skill - or lack thereof - of your allies. I prefer to choose partners in game depending on their success and skill, or not to ally at all.
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Old September 2nd, 2004, 05:46 AM
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Default Re: Slynky\'s Demise

Quote:
Roanon said:
Quote:
narf poit chez BOOM said:
Sounds like you enjoy the challenge and don't enjoy the backstabbing. Just summing up for my next point: Start a game with pre-defined allies and the rule that if one side has, say, 25-50% more score than the other, they automatically win. No backstabbing, no one-sided battles.

Just suggesting; if you decide not to play at all, that's your choice.
Make it 400% of the score of the second, we had this in NGC3, and it still will not be fully decided. Depends on the number of players. Plus, it can be frustrating if there is a winning empire in one end of the galaxy and your fleets has not even reached its borders when victory and game end is declared.
What I do not like with pre-defined alliances is that you are depending on the skill - or lack thereof - of your allies. I prefer to choose partners in game depending on their success and skill, or not to ally at all.
The cumulative score of all the players on one side.
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Old September 2nd, 2004, 09:18 AM
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Default Re: Slynky\'s Demise

Well, at first I was a little disturbed. This was turning into the week when everyone quit playing SE4. But it's good to hear you are going to stick around and continue playing 1x1 games.

To enjoy multiplayer diplomacy, you really have to be the kind of person that can separate what happens in the game from what is outside of the game. Not everyone can do that, but that's ok.
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Old September 2nd, 2004, 09:34 AM
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Default Re: Slynky\'s Demise

I don't think that is exactly the point, although some truth may be in it especially in this extreme dislike of any sudden change of in-game politics.
I can very well separate in-game diplomacy and outside of the game, and have no problems to change the attitude of my rulers from game to game even when dealing with the same players. I still to not enjoy the diplomatic part. It is just no fun for me - a matter of personal taste. Although I seem to have a higher tolerance level for this than Slynky, and do not take it that serious if someone does the inevitable step to stab in a game where there can only be one. After all, it's only a game, although it still hurts if you see an empire crumble and fall that has costed you a lot of time and effort to build up.
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Old September 2nd, 2004, 09:51 AM
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Default Re: Slynky\'s Demise

Roanon seems to feel just about the same way I do.

A long time ago, I was, it seemed, perpetually the DM for Dungeons and Dragons games (just about every weekend). I had a partition where I keeped my notes, maps, books, dice, etc. When I started, I rolled all the dice out in front so the players could see what they showed. But after a while, I started rolling the dice behind the partition and just announcing the results. You see, I hated rolling a 1 or 2 on the percentile dice (for chance to be hit) and then roll for damage and get a whopping roll that killed a character. I hated seeing the look on the player's face to see a character s/he had built up for weeks or months get killed.

Playing a game of SE4 for months (or over a year), like Anklebiters and then "rolling the dice" to pinpoint the next target is like the game of D&D I was talking about. Nor do I like it when 2 or 3 other players in a game decide MY time is up. In both instances, the poor "wilderbeast" singled out of the herd for "eating" by the lions has got to be asking his 4-legged god, "Why me?!"

Throw in allies who are backstabbers and allies who make mistakes... well, you can see how it additionally affects your game and you have a recipe for disatisfaction. Well, at least I do
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Old September 2nd, 2004, 10:07 AM

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Default Re: Slynky\'s Demise

Quote:
geoschmo said:
Well, at first I was a little disturbed. This was turning into the week when everyone quit playing SE4. But it's good to hear you are going to stick around and continue playing 1x1 games.
Well, no game Lasts forever. But I'd bet interest will pick up and this board will fill back up with new players again when Aaron Hall gets around to releasing SEV.
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Old September 2nd, 2004, 10:41 AM
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Default Re: Slynky\'s Demise

Backstabbing allies, hum, sounds like the real world.
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Old September 2nd, 2004, 11:48 AM

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Default Re: Slynky\'s Demise

Geo I did not say i was leaving pbw... just that it was my Last seiv pbw game.

Slynky as for backstabbing and multiplayer games. This is all part of multiplayer games when only one player can win.

Hence why many games have the allied victory or when people feel it is time to end the game.

Take ankle. You have given the game to rex. The combination of you and rex and atom cannot be stopped. I say end the game. YOu 3 can figure out what you want to do with the victory. Judging by the post. Atom would go down next then you would surrender to rex. So lets end that game as the rest of us cannot stop that.

Now I know your at the point where this is causing you to hate the game.

You need to walk away from it for a few weeks.

Your a good player and a good member of the se community who has put alot of effort into this community. Do not let ingame experience ruin this envolvement with the community. I personally would be disappointed if you left or if you stopped doing a pasttime that you enjoyed. There are still aspects of it that you enjoy so take a breather. Your talking about it. Thats good. Go enjoy the long weekend and do not look at se or think about it.

Then on tuesday read this thread over and carry on with what parts you enjoy.
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Old September 2nd, 2004, 12:29 PM
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Default Re: Slynky\'s Demise

I can concur with you Slynky. It always bothers me when I have to consider going to war without somewhat valid reasons, and very few Empires have the luxury to gain supremacy without expanding military (it only happens when you have neighbours not too eager to expand and/or AI players nearby). I know I tend to allow for a way out of the war when I have this luxury (I am thinking of TGE3 mostly; it would be closer to a suicide in most other games), but it is unlikely to benefit me later on.

I find that the pace of most wars is also too hectic to truly allow an Empire to survive a losing war. Five turns is all that is needed to bring the riot runs, ruining the targetted Empire in the process. Perhaps reducing the happiness hit for losing planets would help in giving the attacked player a chance at survival, and/or leaving this player with at least one planet for treaty purposes. But I am digressing.

So I understand you, and will be reducing my number of games in the future for pretty much the same reason (well, no withdrawals after my DSL downfall, but no new games either). And speaking of the Grudgematch, why not remove this game from the Ratings system altogether? I see no reason why you would be more penalised for leaving than I (I have been away for the whole month of August), or for my leaving of TGE3.
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Old September 2nd, 2004, 12:24 PM
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Default Re: Slynky\'s Demise

I for one enjoy playing multiplayer, although lately I haven't had time. Slynky, I just though you would like to know that when such events as you describe happen, I expect them and have fun with them as part of the game. SE4 is, after all, a 4X game and sooner or later, empires will start knocking each other off. I do enjoy getting my butt kicked as much as any other part of the game. I learn new tactics and gameplay this way. In no way would I think lesser of someone for turning on my empire unless there was a specific arrangement agreed to ahead of time and not followed.

I'm not talking about bailing out, which I sincerely appologize for doing in Anklebiters - it was necessary for RL reasons - that game was my idea in the first place and I still feel bad about it, both because I really wanted to see how it turned out, and also because I broke a commitment to finish the game. I should have stuck to my original post on the subject where I said that I didn't have time to play that one. Geo eventually convinced me to join, which I wasn't unhappy about at the time, but it was a poor decision on my part.

In closing, I'd say don't give up totally. By reading your various Posts (yes, I follow the KOTH and Ratings games even though I don't play in those games), it is clear you really like this game. By its nature, 4X, there usually is just 1 winner. And I am happy no matter how I finish because, for me, it is the experience of the game that I enjoy. I'd go so far as to say to you that you are suffering from an attack of concience where you shouldn't because most mature players wouldn't be upset at you personally for playing the game the way it was intended.

*gets off of soap box*

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