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  #1  
Old June 12th, 2001, 04:33 AM

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Default Re: construction rate

I solved the yard bottleneck by having my colonies with 14 base space yards each. Not all built yet, but with a 10 planet start using map6 I posted in the scenario/mod archive you can get them all built on breakeven minerals for 51+11 colonies by turn 80 or so. See my posting TDM-Modpack politics in really big game. You have to grab all the 51 sphereworlds on the map of course...
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  #2  
Old June 12th, 2001, 12:10 PM

Beck Beck is offline
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Default Re: construction rate

I too build large numbers of base space yards. The bottleneck I was speaking to was the low build rate which only to a degree can be overcome by sheer numbers of yards. That's why I like moons, they're like a BSY with a better rate of production. If the rate was better or be improved by building some other facility, etc. One could reduce the need for massive numbers of BSYs and reduce some of the MM.
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Old June 13th, 2001, 01:02 AM

Nitram Draw Nitram Draw is offline
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Default Re: construction rate

Another thing that would fit nicely with this suggestion is the ability to have more than one item being worked on at one time, like research and intel can. Seems to be a waste if you have the ability to build with 6k each and can only build one item that cost 2k per turn.
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Old June 12th, 2001, 03:37 PM

g_BonE g_BonE is offline
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Default Re: construction rate

i didnt expect to get this into a real conversation, anyway's it seems like i threw some good idea in here

now there's another thing. i hear ppl talk about modding the game and playing with ships that got 40 engines... how is this posible ? i finished my first game about 1hour ago, me being humand an 6 randomly generated computer opponents.. it was a lot of fun and i played like 2 weeks in my spare time on it. i think now its time to check different things out. any suggestion on how this works ?

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Old June 12th, 2001, 03:53 PM

Gimboid Gimboid is offline
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Default Re: construction rate

Theres a line in the VehicleSize.txt file that says "Requirement Max Engines := X" change the X to what u want and your in business
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Old June 12th, 2001, 04:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: construction rate

quote:
Theres a line in the VehicleSize.txt file that says "Requirement Max Engines := X" change the X to what u want and your in business
Note that you should also change the "Engines per move := Y" to a higher value, so you don't get all your ships moving 40 squares per turn!
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Old June 13th, 2001, 01:05 AM

Gimboid Gimboid is offline
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Default Re: construction rate

Thanx suicide_junkie, i didnt realise u had to change that figure as well.

Is there a limit on the max number of moves and/or engines a ship can have?
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