Quote:
deccan said:
That's nice of you but then you'd want to prevent all sorts of other things as well, such as having one fourth of your population drown in the first few turns. Randomness is just part of the game.
|
Well, it's not niceness on my part so much as an interest in a balanced game (which Dom2 by and large does very well). Putting in this exception does make it a special case, and that in fact raises a red flag that maybe doing so would imbalance things, exactly the opposite effect of what one would want. However, it does seem that the lost lab/temple in opening turns is a particularly heinous event.