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September 7th, 2004, 10:09 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Official Launch of the SE4 Companion
AAARRRRGHhhh It broke me SEIV.
Ok, I installed to take a look etc. Decided there where too many buttons and things and that I dont have the time to learn it, so uninstalled and went back to mod-launcher. Now all the save games have moved, the files from pbw dont go where they used to and the .plr files dont save to where they used to.
What happened???
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September 7th, 2004, 10:22 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Official Launch of the SE4 Companion
Propably the path.txt has been messed up, just restore it to the original.
EDIT: SE SOLUTION A COUPLE OF POSTS UP, REMOVE SAVEGAME DIRS IN MOD FOLDERS
Never heard of this before..
And what do you mean with "the files from PBW don't go where they used to" ???
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September 7th, 2004, 10:52 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Official Launch of the SE4 Companion
It has made a save game folder in every mod folder, that is where the .plr goes now (so to which ever mod I am in and a new save game in that). Where as previously I just had one big save game folder that everything went into and I loaded the mod, loaded game played and sent .plr all from same spot so to speak.
What do you mean by path.txt and how do I fix that?
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September 7th, 2004, 10:58 AM
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Major General
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Join Date: May 2002
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Re: Official Launch of the SE4 Companion
Hmm, perhaps you can delete those savegamefolders if you don't like them???
That is not PBW files, that's ordinary playerfiles....
there is a path.txt in the seiv folder, open tgat and make sure it says
none
and not a mod name in it, if not change that.
The companion saves a original copy of the path.txt but I'm at work now and don't remember what it's called.
The Modlauncher edits the same file, but the modlauncher only switches back when you close the program, the companion is supposed to switch it back after 200 milliseconds.
When you run modded games with the savegame in the main savegame directory, can you still view combats then??
Whne started from the modlauncher?
I though it looked for the combat.cmb in the mod directory.
Hmm, perhaps it doesn't if there is no savegame directory there..
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September 7th, 2004, 11:10 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Official Launch of the SE4 Companion
Quote:
Ruatha said:
Hmm, perhaps you can delete those savegamefolders if you don't like them???
That is not PBW files, that ordinary playerfiles....
there is a path.txt in the seiv folder, open tgat and make sure it says
none
and not a mod name in it, if not change that.
The companion saves a original copy of the path.txt but I'm at work now and don't remember what it's called.
The Modlauncher edits the same file, but the modlauncher only switches back when you close the program, the companion is supposed to switch it back after 200 milliseconds.
When you run modded games with the savegame in the main savegame directory, can you still view combats then??
Whne started from the modlauncher?
I though it looked for the combat.cmb in the mod directory.
Hmm, perhaps it doesn't if there is no savegame directory there..
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Couldn't view combats with companion, but can with mod launcher.
OK, and here I show my utter ignorance - where is the path.txt (and I mean exactly)?
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September 7th, 2004, 12:36 PM
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Major General
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Join Date: May 2002
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Re: Official Launch of the SE4 Companion
Hmm, as I said I'm not at home now, can't check.
If it isn't in the base SE IV folder it's propably in the DATA folder.
Rightclick on the SE IV folder and select search, enter path.txt and press enter.
The reason you couldn't view combat in the companion was that it was looking for it in the mod folders savegame directory.
Will have to look into how the mod launcher has solved this..
When you start a game in the main savegame folder with the mod launcher, do you then first start the game with the mod and load the savegame in SE4 or do you click on the savegame in the modlauncher??
It's the loading of the combat.cmb that i can't get the hang of if it's outside the standard savegame folders..
This is what I found in the modlaunchers documentation:
Code:
To load a mod for a saved game you must make sure you
save the game into “SE4Path\<modname>\savegame”
(e.g. “D:\SpaceEmpires4\Pirates\Savegame\”).
Doing that will also keep your saved games organised and
means you will never accidentally
load a saved game using the wrong mod.
If you *really* want to load a saved game using a different
mod, either move the saved game, or just launch into SE4
having selected the mod on the left, then load the game
using SE4’s built in interface
I'd really like to solve this for the next Version.
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September 7th, 2004, 02:28 PM
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Shrapnel Fanatic
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Re: Official Launch of the SE4 Companion
The Mod Launcher overwrites Path.txt any time you launch the game using it, so that can not be an issue.
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