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September 7th, 2004, 10:18 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Questions about fear.
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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September 7th, 2004, 11:29 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Questions about fear.
Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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Well, because it has an area of effect of -3 squares? If so, it does seem less than useful. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 7th, 2004, 11:42 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Questions about fear.
Quote:
Cainehill said:
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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no ... Fear 3 means an area effect of 3 square and no modification at the morale roll
good play
Liga
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September 7th, 2004, 11:45 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Questions about fear.
Not 3, MINUS 3. As in "Causes Lesser Fear(-3)". Good question, that. Not at all silly.
Update: Hold on, so EACH INDIVIDUAL FIGURE within range of the fear effect checks morale and, if unsuccessful, the entire squad gains 1 morale loss(Which differs from losing 1 morale, apparently), until the squad accumulates as many losses as it has troops, at which point it routs?
Weird and confusing, but not as weird and confusing as the entire squad taking only one check per turn, meaning they'd need a minimum of (# of squad members) turns to rout from fear alone.
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September 7th, 2004, 02:31 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Questions about fear.
Quote:
Vicious Love said:
until the squad accumulates as many losses as it has troops, at which point it routs?
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It takes two conditions:
1. The squad must suffer a number of morale losses greater than or equal to its number of troops.
2. The squad must fail a squad morale check.
What has not been made clear yet is what happens when an individual unit (ie: not the whole squad) fails a morale check.
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September 8th, 2004, 03:39 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Questions about fear.
Quote:
Arryn said:
What has not been made clear yet is what happens when an individual unit (ie: not the whole squad) fails a morale check.
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I think to remeber an old post from Kristoffer saying that failing a morale check (any one) is a loss of 1-3 morale points for the unit (and so for the squad).
There is no other effect (as long as I know) apart from having an unit in the squad that breaks morale more easy and
more morale losses for the squad.
I think that for single-units squad that means an automatic route (since the number of unit is equal to 1) ...
Yes, we need more explanations about morale and route (one of the most important thing in the battle) ... if someone could provide ...
good play
Liga
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September 7th, 2004, 12:37 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: Questions about fear.
Quote:
Cainehill said:
Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
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September 8th, 2004, 12:29 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Questions about fear.
Quote:
Thufir said:
Quote:
Cainehill said:
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
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Logic is never a given when dealing with program code. Sure, there's a _binary_ logic (usually, but not always), but that doesn't mean it's logical in the human sense.
Which is why I've always wondered about whether or not Fear-0 or less is actually useful. I'd love to hear from the wonderful devs on this. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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