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September 8th, 2004, 01:50 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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VQ is not in danger because of the regeneration, otherwise she would be risking to run out of HP (like what nearly had happened to my wraith lord). But of course, knowing what it has to fight VQ has little problems dealing with such golems, whether it is by Hand-Of-Deathing them or dusk-daggering or both.
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September 8th, 2004, 08:10 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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How did the Vq get unconscious ?
She has 0 melee encumberance so did she win against the golems AND e.g. a drainlife caster to fatigue her ?
Or does trampling do fatigue to the target ?
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September 8th, 2004, 10:09 AM
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Corporal
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Join Date: Aug 2004
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Re: Looking for help with SC pretenders
Just my take on the Sc-lot: Prince of Death with 4 air, 4 death, optionally some earth or water. Give him a water sword (or better, two) at start to replace that horrible wand he has, research some alteration and you are good to go. The main thing going for him is the enc-0, innate flying, good stats and full set of equip slots that make him into a terrific late-game sc. Early in the game, his suberb fear means he doesn't really have to kill indeps, just stay untouched until they flee, which doesn't take too long. Also, his innate high death is very good for caelum because it fills the caelian void of summon magic.
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September 8th, 2004, 12:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Looking for help with SC pretenders
Quote:
Boron said:
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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How did the Vq get unconscious ?
She has 0 melee encumberance so did she win against the golems AND e.g. a drainlife caster to fatigue her ?
Or does trampling do fatigue to the target ?
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Casted enough big spells to drive her unconscious.
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 8th, 2004, 01:02 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
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I believe I've seen this with all my pretenders, but it's hard to say if it's a bug, or a reflection of ambiguous combat reporting. Much as I enjoy this game, I really have a hard time getting a precise understanding of what has ocurred in combat, based on watching the replays.
The ambiguous aspect w/r to fatigue is that I don't know the sequence of recording fatigue vs. when actions are taken. For example if my pretender shows 103, then the next round the sequence could be:
1) fatigue drops to 98
2) pretender casts 5 fatigue spell
3) fatigue back to 103
4) fatigue updated on pretender's fatigue display
In which case, no bug.
But I've seen other cases where I something more complex is going on, but I really don't know enough about fatigue mechanics to attribute it to a bug, or my lack of knowledge.
Whatever the case, one of my most wished for improvements in this game is more detailed/accurate information reported during combat.
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September 8th, 2004, 05:12 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Looking for help with SC pretenders
Tuna,
nice post that sounds like a good pretender.
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September 8th, 2004, 07:36 PM
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Corporal
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Join Date: Jan 2004
Location: LA, CA
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Re: Looking for help with SC pretenders
My question and or problem I am having with SC is many MP games now are using Very Difficult Research. Which means if your counting on early expansion from and SC it just does not seem to work for me. Oh and most games are indy sth 7 or better.
Even Dragons, Cyclops, Wynm all seem to die or take an affliction if used with just Alt 1 research, if I wait for any more research my opponents already have a lot of places under there control. So what are they doing different from me is the questions.
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September 8th, 2004, 08:27 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Looking for help with SC pretenders
Quote:
wolfkinsov said:
My question and or problem I am having with SC is many MP games now are using Very Difficult Research. Which means if your counting on early expansion from and SC it just does not seem to work for me. Oh and most games are indy sth 7 or better.
Even Dragons, Cyclops, Wynm all seem to die or take an affliction if used with just Alt 1 research, if I wait for any more research my opponents already have a lot of places under there control. So what are they doing different from me is the questions.
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Expand with regular troops? I usually use 1 national army, starting from turn 3 or 4, 3-4 turns later I can field second national army, and pretender joins the expansion team as soon as something useful is researched (for example, Alteration-3).
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