Quote:
Cainehill said:
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
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I believe I've seen this with all my pretenders, but it's hard to say if it's a bug, or a reflection of ambiguous combat reporting. Much as I enjoy this game, I really have a hard time getting a precise understanding of what has ocurred in combat, based on watching the replays.
The ambiguous aspect w/r to fatigue is that I don't know the sequence of recording fatigue vs. when actions are taken. For example if my pretender shows 103, then the next round the sequence
could be:
1) fatigue drops to 98
2) pretender casts 5 fatigue spell
3) fatigue back to 103
4) fatigue updated on pretender's fatigue display
In which case, no bug.
But I've seen other cases where I something more complex is going on, but I really don't know enough about fatigue mechanics to attribute it to a bug, or my lack of knowledge.
Whatever the case, one of my most wished for improvements in this game is more detailed/accurate information reported during combat.