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September 9th, 2004, 11:09 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: MP game; very hard research. Any takers?
Sounds like fun. I've always favored the very hard research setting, myself, for the same reasons En Forcer mentioned.
I'm also worried about the whole blood nation thing, especially since Vanheim, DF Marignon, and Mictlan can all make excellent use of blessings for earlygame expansion, and Abysia... is not the sort of nation that has trouble against indies, even level 6/9 ones.
Then again, I've never really cared all that much for game balance, and this sort of thing could add some flavor.
In as Atlantis, if deccum doesn't mind. If he does... C'tis or Marignon, I suppose. That oughta be fun.
Update: By the way, shame you missed so many turns on Try Something New. It's never easy, bidding farewell to someone who owes you money.
On the bright side, you're being avenged as I type this.
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September 10th, 2004, 12:13 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: MP game; very hard research. Any takers?
It's okay, Vicious Love, I'll take Ulm then.
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September 10th, 2004, 02:23 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: MP game; very hard research. Any takers?
I am still left puzzled as to why I was unable to play in Try Something New, even when I had no problem with Yarnspinners. Part of the problem came from Mosehansen (to the best of my knowledge), but I should have still been able to connect to the server by brute forcing my way through (in other words, playing with connect/reconnect several times). Odd.
The current cast of players is as follow:
- Boron: Ermoria
- Deccan: Ulm
- Enforcer: Pangeae
- Vicious Love: Atlantis
- Myself: To be determined later
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September 10th, 2004, 05:58 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: MP game; very hard research. Any takers?
Well, at least you have this game.
As scant consolation, you have been avenged, and a profitable vengeance it was, at that.
Am presently debating pros and cons of further exacting vengeance upon the world at large, in response to unhappy childhood and vague, ineffable ennui of undeath.
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September 10th, 2004, 11:57 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: MP game; very hard research. Any takers?
Vicious Lowe: Well, if T'ien Ch'i cannot rule over the world, then do take care of this matter yourself. It would work especially well if you happen to be a theme Ermor; killing all living beings should be an adequate punishment of their refusing to acknowledge the supremacy of T'ien Ch'i.
Boron: My apologises, I had forgotten to answer your post. While Sheap's server may indeed work, En Forcer has stated he cannot play with a regular TCP/IP server, and can only do PBEM.
Besides this:
- Does anyone have a suggestion regarding the map? Cradle may be nice (and is rather small to download), but would perhaps be too small if we are only five players.
- For the deadline, I would suggest something along these lines: the turn around should be of 48 hours (more can be considered if one player requires it), running at more or less the same time. However, if all player files do get in before the end of the first 24 hours, the turn would still run.
The advantages are that the turn will always run at the same hour (well, I will do my best in this field), and it gives a safety margin in case of email problems. The main problems are that the minimal time between turns would be of 24 hours (I wouldn't expect all the turn files to be sent in a matter of a few hours though; but who knows?), and the actual hour where the turn is proceeded may wary depending on real life and Murphy's Law.
Any comments, suggestions or complaints about the way to handle the deadlines?
- Incidentally, I intend to send a confirmation message when I receive your player file, the purpose being to avoid some email related problems (such as a player file lost in the mists of Internet). If you are against this, please do tell me so and I will not send such Messages to you.
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September 10th, 2004, 12:09 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
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Re: MP game; very hard research. Any takers?
I was going to suggest a 24 hour turnaround for the first 20 or 25 turns provided everyone agrees. After that, slow to 48 hrs?
Cause we all know how the first 20 turns in an SP game can be cranked out in like 30 minutes...
Fellas?
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-ef
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September 10th, 2004, 12:21 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: MP game; very hard research. Any takers?
Np Alneyan .
I am fine with your suggestion of 48 hours limit but more likely we have only about 24 hours for the first turns because they will come in rather quick .
With map for 5-6 players old aran might be quite nice .
Desert eye is though probably fairer because it is wraparound so the ones who start in the middle aren't disadvantaged while in Aran if you start in the middle of the map is a disadvantage .
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