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Arryn said:
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Aikamun said:
Have decided to leave MMORPG's behind. They have a community but minimal gameplay.
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That's one of my big gripes against them. Do any of them have any sort of real persistent universe in which a player's (or guild's) actions actually matter? Where there's a real, threaded storyline whose flow you can actually affect, instead of the typical scripted "events" developers occasionally throw in, which the game companies have confused with the concept of "content"?
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Well, there
was one called Legends of Future Past - it was text only, similar to a MUD or to Gemstone III, but it was _awesome_. Wonderful game world, with critters that worshipped evil gods (they'd say nasty things to you, their grunts would guard their shamans), different kinds of magic, psionics, crafting long before it became popular, different realms and dimensions....
And guilds that mattered - one was the wardens / lawkeepers, there was a rangers guild, there was several evil orders whose members were exiled from the main towns, players could work and become vampires / werewolves (who were anathema to the wolfling race).
Great ongoing and short term quests; the world felt like it had an ongoing history, and the quest / story related battles and events you were in did in fact matter.
*sigh* It went down sometime between 95 and 99, a damn shame. I spent half a year trying to track down at least the source code / databases, thinking maybe I could purchase and run the game, but no joy.