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Old September 12th, 2004, 01:10 AM
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Cainehill Cainehill is offline
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Default Re: Wishlist for September

Quote:
Stormbinder said:
Aghmm... I was talking thematically Kel. As you know, there is no castle maintanence in the Dom2, no does in-game population have anything to do with building castles.

Historically though castles did requre a lot of support from the surrounding villages and settlements, the richer and larger castle was the more servs/lands and taxes it needed to support it.

And historically, castles brought in more profits and riches to the owner, as villages and settlements grew around the castles, all of whom were taxed in coin, material, or labor.

Indeed, where a fortification was built was often the only place where permanent civilian settlements would spring up, especially in contested areas. (For instance, Florida, mid 1500s to ... very early 1800s. The oldest continuously occupied settlement in North America is Saint Augustine, which also had one of the earliest forts.)

Other settlements predated Saint Augustine - but were burned down and depopulated, because they didn't have any fortifications.

Profits should thus accrue to provinces with fortifications.

The exception would be very low population provinces, places like deserts, swamps, wastelands where even the peasants won't move. Also, I'm not sure but what that watchtowers and mausoleums shouldn't have their resource / gold bonuses lowered or even removed. I don't see towns springing up around a crypt or watchtower.

But this goes back to the way Dom2 essentially makes a nation use one castle type, conquest and high level spells excepted.
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