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June 15th, 2001, 01:35 AM
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Private
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Join Date: Mar 2001
Location: brighton
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Re: pbem hosting hell!
ho hum, similar problem with the next turn I tried to process, this time the hosting program pauses at 60% and remains there for a long long time. (1 hour and counting this time)
Shortly before the pause begins the "end turn" text disappears from the main display window - not sure if this is connected or a symptom.
The latest turn in my pbem game is likely to include less fighter combat (since we were all warned off Last time) - so now, the solution workaround is not going to be so easy.
Does anybody know if it is possible to process 1.35 games with a 1.30 host? Would that be likely to help (for the fighter bugs alone)
As always, help and comments welcome
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he who has relied least on fortune is established the strongest
Nicoló Machiavelli
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June 15th, 2001, 01:49 AM
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Private
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Join Date: Mar 2001
Location: brighton
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Re: pbem hosting hell!
btw ... i have mailed the game turn and player files involved to Aaron ... it's a nasty problem, particularly with a view to play-by-web automated hosting in the future;
How would the players know if the host was working or not, or busy processing a seemingly infinate turn?
Although the pbem game involved is high end with large numbers of ships and fighters (1000, and 20,000) respectively - I can see similar situations occuring with future games.
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he who has relied least on fortune is established the strongest
Nicoló Machiavelli
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June 15th, 2001, 03:31 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: pbem hosting hell!
we have a similar situation in a test game running on the seiv.pbw.cc (Admiral's PBW server) where the game is hanging on a massive fighter battle we set up just for this occasion.
I have to commend the Admiral here, and put out this plug for the SEIV PBW service (runs great, no complaints, lots of Users).. here is the way we have to work arround it on the server:
the server will let you know that the turn has crashed, the designated host of the game is then able to either work it out on his own on his own PC and re-upload a manual turn file, or the offending players can be instructed to back-off so that the turn can be reprocessed. if all else fails, the PBW administrators are always willing to help people troubleshoot and work out any problems.
so I am happy to say that PBW handles this, and hopefully when the new Version comes out, there will be less hangs to deal with.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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June 16th, 2001, 01:00 AM
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Private
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Join Date: Mar 2001
Location: brighton
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Re: pbem hosting hell!
*happy news* - the hosting program managed to process the latest turn after more than 2.5 hours doing an impression of a crashed application (the dialogues had disappeared, the process counter had gone, the screen had gone white) But lo! Like a returning hope the message eventually popped up and gave us the files...
A right royal pain in the butt these long turns ... but, nice to know that the program can actually continue working to produce a result eventually. I have more faith now that the original problem turn (the 13 hour plus one) would have eventually worked.
Amazing really, the problem elements which caused this one to go on forever look to be some absolutely huge organic seeker ship fleets (100ish base ships, 100ish smaller ships, good proportion armed with seeking parasites, 14-20 per vessel) - that's a lot of seeker heads in a small area of space.
Still, the war goes on....
Regards
__________________
he who has relied least on fortune is established the strongest
Nicoló Machiavelli
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June 16th, 2001, 11:06 AM
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Join Date: May 2001
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Re: pbem hosting hell!
I host PBEM games and have had the computer take 20 minutes to process a turn:
11 years into the game, 10 empires left from 17, multiple fleets of 50+ common with a 500 ship per player limit.
The game will seemingly stop for 3 mintues then the progress meter will go up a percent.
I have had the game hang on 2 occassions. These hangs were because of some weird bug with fleets that malfador said they were fixing in the next patch.
Hope that helps
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