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September 15th, 2004, 03:42 AM
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Major General
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Join Date: Jan 2004
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Re: Elemental King/Queen summoning limits?
Quote:
archaeolept said:
flying boots
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I make one of these for each BL I summon. As Caelum, most everything else I have (or summon) flies.
Quote:
archaeolept said:
air domes
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Already done. Good suggestion though.
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archaeolept said:
spring hawks for staff of storm wrathing squads
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I must be having another brain cramp. Can the hawks (as well as my Caelum units) fly in the staff's storm?
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September 15th, 2004, 03:48 AM
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Lieutenant General
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Re: Elemental King/Queen summoning limits?
oh, I wasn't aware you were caelum. you have less need of spring hawks then.
there's that high level air global that gives some income bonus and deals w/ unrest, forget it's name off hand.
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September 15th, 2004, 04:03 AM
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Major General
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Re: Elemental King/Queen summoning limits?
Quote:
archaeolept said:
there's that high level air global that gives some income bonus and deals w/ unrest, forget it's name off hand.
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Alteration-8 Fata Morgana (A7). A good choice, but I'm saving the "Last" global slot for Arcane Nexus. 
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September 15th, 2004, 04:10 AM
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Lieutenant General
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Re: Elemental King/Queen summoning limits?
On the other paw, regarding putting the gems at risk - I fail to see why artifacts (unique items) are greyed out from the forging list, while summoned uniques are not.
After all - shouldn't people want to gamble on whether or not a particular artifact is available?
Answer - I think that losing the gems for a summoning is very disheartening for the newer players who may not have realized that, say, Ice Devils were a limitted commodity and that they could be throwing their gems away. It's irritating even for the players who know the risk.
Making unique items work the same way would add even more irritation factor to the game....
Personally, I think it might be nice if the summoning mechanism were tweaked a little bit. After all - you get shafted when you create a unique item at the same time as another person, or cast the same global in the same turn as another. If two people both summoned the Last ice devil the same turn, one loses out, so graying out the summons wouldn't eliminate risk.
That's probably going quite a bit too far towards player friendliness though. But - if the summons doesn't work, the player could lose a random 25-75% of the gems normally used, not all the gems.
Or at a minimum, for the new players especially, the interface could do something to stress that the gems might be wasted if the summons has already been cast / all the critters summoned.
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Wormwood and wine, and the bitter taste of ashes.
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September 15th, 2004, 04:22 AM
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Major General
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Re: Elemental King/Queen summoning limits?
I'm making it a point to include verbiage about this issue in Liga's next Manual Addenda revision. New players need to be warned that their caster's time (and more importantly, gems) might be wasted.
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September 15th, 2004, 05:11 AM
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Second Lieutenant
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Re: Elemental King/Queen summoning limits?
I vote for a chance for the summon to succeed... sortof like wish, summoning the Ice Devil from another player. Why else is it called Summon?
/me ducks and rolls under a handy table.
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September 15th, 2004, 02:58 PM
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Second Lieutenant
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Re: Elemental King/Queen summoning limits?
Quote:
Esben Mose Hansen said:

I vote for a chance for the summon to succeed... sortof like wish, summoning the Ice Devil from another player. Why else is it called Summon?
/me ducks and rolls under a handy table.
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Seconded. It would be immensely frustrating to lose a high level unique that way but on the other hand the satisfaction of stealing an opponent's carefully acquired HLU would compensate.
How about an already summoned HLU would get a MR roll to avoid being summoned away. Would that work?
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When I said Death before Dishonour, I meant alphabetically.
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September 17th, 2004, 06:35 AM
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Captain
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Re: Elemental King/Queen summoning limits?
Quote:
Cainehill said:
I fail to see why artifacts (unique items) are greyed out from the forging list, while summoned uniques are not.
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Hmm, why is a unique item unique after all? I guess the unique items are so hard to forge, that the mage really needs a lucky day to forge it at all. It similar to drawing Pictures: You can never redraw a picture as good as before (at least for an unskilled painter like me this is true).
So I am okay that uniques are greyed out. One has heard a rumour that this thing was created by a genious and is so struck with awe that one cannot recreate it...
But that explanation aside: I would propose a general percentage chance for the success of Unique Items Creation as well as Unique Summons, so that a unique item cannot be created instantly. But in that case, a good percentage of the gems cost should be returned and not wasted...
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September 17th, 2004, 12:16 PM
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Lieutenant General
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Re: Elemental King/Queen summoning limits?
Quote:
Chazar said:
Quote:
Cainehill said:
I fail to see why artifacts (unique items) are greyed out from the forging list, while summoned uniques are not.
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So I am okay that uniques are greyed out. One has heard a rumour that this thing was created by a genious and is so struck with awe that one cannot recreate it...
But that explanation aside: I would propose a general percentage chance for the success of Unique Items Creation as well as Unique Summons, so that a unique item cannot be created instantly. But in that case, a good percentage of the gems cost should be returned and not wasted...
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General percentage chance? 100%, unless the item has already exists, in which case it's greyed out and not available for creation. Unique summons - 100%, unless already summoned, in which case 0%.
And of course, if someone is forging the same unique item / summoning the same Last unique summons in the same turn, it's a crap shoot. In theory, if two of you are doing it, 50% chance. If 3, 33%.
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Wormwood and wine, and the bitter taste of ashes.
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September 17th, 2004, 02:09 PM
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Major General
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Re: Elemental King/Queen summoning limits?
Random thought --
Just because you summoned it, does not have to mean that it's changed loyalties. Aieeeeeeee!
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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