.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 15th, 2001, 05:50 PM

Guest
 
Posts: n/a
Default Re: Cloaked space yard ships

quote:
Originally posted by dogscoff:
I don't know what happns if the AI moves into my sector though because it dosn't try, due to the "routing takes undetected ships and colonies into account" feature.




IS THAT A FACT!!!!
Evil me, you just introduced a new tactic vs. the AI - warp point blockade ships. I just checked - Escort with b/ls/cq + 6 eng + ss3 + cloak 3 costs 6810 1000 1280. Park them on all the warp points in enemy territory until he learns sensors 6 or the equivalent. I designed one but have not checked it out yet.

I am going to check what you can/can't do with cloaks using a high tech test game under 1.35 and will put it on this thread. I will check the Dubious Strategy Guide first of course.
Reply With Quote
  #2  
Old June 15th, 2001, 07:20 PM

Guest
 
Posts: n/a
Default Re: Cloaked space yard ships

Ok - verified under 1.35 While cloaked you CAN :
1) Launch/recover satellites
2) Launch/recover fighters
3) Launch mines, but there is no recover of course. To get rid of excess mine stacks select icon scrap then button self destruct

Furthermore, although you are limited on launch to whatever your bays allow, you are NOT limited on recovery except by your total cargo capacity. So to clean up those stacks of satellites left behind when your front lines move forward, you need just ONE satellite bay on a cargo ship....
Edit:
Same applies to fighter stacks if you have to get them past a warp point, just one fighter bay to recover them at the warp point, then deliver to the carriers on your front lines. Usually you would fly them to a colony for recovery then cargo transfer, but like me you might have lots of yard bases on warp points cranking out fighters with no carriers or colonies in sight....



[This message has been edited by LCC (edited 15 June 2001).]
Reply With Quote
  #3  
Old June 16th, 2001, 02:07 AM

Guest
 
Posts: n/a
Default Re: Cloaked space yard ships

I forgot to mention :
1) You CAN transfer cargo between cloaked ships and cloaked to colony or noncloaked ship/base.
2) You can NOT colonize a planet while cloaked. Your colony ship must first move to the planet, then decloak, then you can colonize.
Reply With Quote
  #4  
Old June 16th, 2001, 03:38 AM

Guest
 
Posts: n/a
Default Re: Cloaked space yard ships

As I mentioned in another thread, resource mining with starbases works while cloaked. The best place to mine is planets with moons and a high total percentage of any single resource. See the thread "Remote Mining Economics" for more.

[This message has been edited by LCC (edited 16 June 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.