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June 15th, 2001, 03:48 PM
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Second Lieutenant
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Re: Best satellite design?
One more question: If you put 2 combat sensors on a ship will you get a 120% bonus?
CW
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June 15th, 2001, 04:01 PM
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Second Lieutenant
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Location: Netherlands
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Re: Best satellite design?
quote: Originally posted by CW:
One more question: If you put 2 combat sensors on a ship will you get a 120% bonus?
CW
only one combat sensor or ECM is effective per vehicle, so the answer is NO
and the best weapon to put on one ??
maybe the Null-space projector, but then you'll get a pretty expensive satellite. I generally don't use sats. or mines, or any unit that i can't move,
i love moving things
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Q: When he went, had you gone and had she, if she wanted to and were able, for the time being excluding all the restraints on her not to go, gone also, would he have brought you, meaning you and she, with him to the station?
A: Objection. That question should be taken out and shot.
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June 15th, 2001, 04:10 PM
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Second Lieutenant
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Re: Best satellite design?
hmmm, now you got me thinking about satellite designing damnit
well, here are my thoughts,
since satellites don't move, i think a long range/high damage weapon would be very effective.
Allegiance subverter could work, but what if it fails, then you're sats are defenseless.
and if i'm not mistaken, there should be a multiplex trackong component on each of the sats in a stack, or else you can only fire on one ship at a time.
Before phased shields are being used, you could also fill them with phased-polaron beams, but those sats wil eventually become obsolete.
/offtopic
what rank comes after corporal, and when do you get it, i almost got 100 Posts, is that enough for a promotion ?
[This message has been edited by LemmyM (edited 15 June 2001).]
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June 15th, 2001, 04:21 PM
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Second Lieutenant
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Re: Best satellite design?
I rather like "disposable" things. Just hope that I don't get a ticket for littering in space some day!  Once I deploy the satellites they are simply forgotten, especially since they don't cost anything to maintain. A simple small satellite with a combat sensor and an allegiance converter is very cheap at 1050 minerals and 80 radioactives each, and I can pay for 2 of them for a turn worth of maintenance for a cruiser. More than that, what's better than fighting the enemy with his own weapons? (Sorry girls! All of my computer game opponents are males somehow. I'd love to change that though!) By the way, what does the Null-space projector do? It is not in the demo.
CW
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 15th, 2001, 04:28 PM
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Second Lieutenant
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Re: Best satellite design?
null-space projector skips armor and shields, and does reasonable damage, but the reload rate is 3
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June 15th, 2001, 04:32 PM
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Second Lieutenant
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Re: Best satellite design?
Just some more of my thoughts on satellite employment... I think satellites are useless beyond the first round unless you have some ships to cover them, since they can't move and your opponent can avoid them, but then satellites exist because ships are expensive. This is not to say that they are exclusive of each other, as satellites can be very effective force multipliers IF you have ships too. However I prefer the no-brainer-low-management approach and use them like mines (AND grab my ship support locally from the enemy!  ).
CW
[This message has been edited by CW (edited 15 June 2001).]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 15th, 2001, 04:32 PM
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Major General
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Re: Best satellite design?
Plasma missile satellites appeal to me -- PMs are fast, do decent damage, and have long range, while incoming missiles can't even target satellites let alone hurt them.
Of course, they don't hit fighters and can be beaten by PD, so you can't use them as the ONLY defense, but they're handy.
FWIW, 'tho, most of the satellites I've built are recon satellites -- sensors, long-range scanner, and cloak. Sprinkle throughout your own and adjacent systems, distributed to get good scanner coverage and some redundancy (since a clueful opponent with a scanner may notice and target recon satellites, and I don't recall being able to fit a scanner jammer on the satellite).
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-- The thing that goes bump in the night
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