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  #1  
Old June 15th, 2001, 04:51 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Best satellite design?

CM: With the Long Range Scanners, you can see the enemy ship design (if the ship have not the Scanner Hamer or the Scatered Armor).
Very useful in simultaneous multiplayer games.
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  #2  
Old June 15th, 2001, 04:52 PM

Lemmy Lemmy is offline
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Default Re: Best satellite design?

me agreeing with dogscoff for a change

LR II scans 3 sectors away, and LR III scans 5 sector away
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  #3  
Old June 15th, 2001, 04:53 PM
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Default Re: Best satellite design?

quote:
Originally posted by LemmyM:
me agreeing with dogscoff for a change

LR II scans 3 sectors away, and LR III scans 5 sector away



It lets you see the design of the enemy ship and cargo if it has any.
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Old June 15th, 2001, 06:10 PM

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Default Re: Best satellite design?

Missile Ships don't need a combat sensor right?

CW
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Old June 15th, 2001, 06:17 PM

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Default Re: Best satellite design?

In early game, my sats have PPB's exclusively. In later games, I mix PPB's with WMG's and a few dedicated shield sat's. (I don't know why, but if I throw in 1 Large sat with all shields / armor per 10 Weapons sats, my Groups Last a h@!! of a lot longer.) Sometimes I'll throw in a few Null Space but their range is only 5. I seem to have much better success even with PPB's range 6. It doesn't sound like a lot, but that extra 1 space seems to be very important most times.

I use sats almost exclusively at Warp Points. (Against the AI) I don't use mines or missles 'cause the AI still has difficulties with them and AI seems to do a lot better against sat's.

Lemmy, you CAN move sat's... I'll generally move my sat Groups towards the WP's on the outside of my reign. I'll usually keep a few Groups at strategic choke points within the bouderies of my empire. Sure takes care of any ships I miss or any that get hit by the spacial anomoly and end up behind lines.
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Old June 15th, 2001, 06:18 PM

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Default Re: Best satellite design?

quote:
Originally posted by CW:
Missile Ships don't need a combat sensor right?

CW



Nope, but they will need Multiplex Tracking to target more than 1 ship....
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  #7  
Old June 15th, 2001, 06:23 PM
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Default Re: Best satellite design?

quote:
Missile Ships don't need a combat sensor right?

Missiles have an inherent accuracy of 100% if they survive.

The only reasons why you would put a sensor on a missile ship are:
a) You want more accuracy on your PDCs
b) You have some beam weapons too.
c) You have space and money to burn

quote:
Lemmy, you CAN move sat's

You do have to carry them in a ship (with sat bays) though.
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