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June 15th, 2001, 04:51 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Best satellite design?
CM: With the Long Range Scanners, you can see the enemy ship design (if the ship have not the Scanner Hamer or the Scatered Armor).
Very useful in simultaneous multiplayer games.
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June 15th, 2001, 04:52 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Best satellite design?
me agreeing with dogscoff for a change
LR II scans 3 sectors away, and LR III scans 5 sector away
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June 15th, 2001, 04:53 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Best satellite design?
quote: Originally posted by LemmyM:
me agreeing with dogscoff for a change 
LR II scans 3 sectors away, and LR III scans 5 sector away
It lets you see the design of the enemy ship and cargo if it has any.
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You can make friends at home!
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June 15th, 2001, 06:10 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Best satellite design?
Missile Ships don't need a combat sensor right?
CW
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June 15th, 2001, 06:17 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Best satellite design?
In early game, my sats have PPB's exclusively. In later games, I mix PPB's with WMG's and a few dedicated shield sat's. (I don't know why, but if I throw in 1 Large sat with all shields / armor per 10 Weapons sats, my Groups Last a h@!! of a lot longer.) Sometimes I'll throw in a few Null Space but their range is only 5. I seem to have much better success even with PPB's range 6. It doesn't sound like a lot, but that extra 1 space seems to be very important most times.
I use sats almost exclusively at Warp Points. (Against the AI) I don't use mines or missles 'cause the AI still has difficulties with them and AI seems to do a lot better against sat's.
Lemmy, you CAN move sat's... I'll generally move my sat Groups towards the WP's on the outside of my reign. I'll usually keep a few Groups at strategic choke points within the bouderies of my empire. Sure takes care of any ships I miss or any that get hit by the spacial anomoly and end up behind lines.
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June 15th, 2001, 06:18 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Best satellite design?
quote: Originally posted by CW:
Missile Ships don't need a combat sensor right?
CW
Nope, but they will need Multiplex Tracking to target more than 1 ship....
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June 15th, 2001, 06:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Best satellite design?
quote: Missile Ships don't need a combat sensor right?
Missiles have an inherent accuracy of 100% if they survive.
The only reasons why you would put a sensor on a missile ship are:
a) You want more accuracy on your PDCs
b) You have some beam weapons too.
c) You have space and money to burn
quote: Lemmy, you CAN move sat's
You do have to carry them in a ship (with sat bays) though.
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