|
|
|
|
 |

June 18th, 2001, 09:23 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Need help/ideas
quote: Originally posted by Baal:
Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.
Can you make a weapon with 0 reload rate. I have heard it suggested before, but has it been tested to see if it works? And if you could, would you want to? This one seems a bit unbalancing in my mind.
I like the other two though. It has always seemed a little off to me that the religous ship components all seem to be offensive in nature.
Geo
[This message has been edited by geoschmo (edited 18 June 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

June 18th, 2001, 09:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need help/ideas
quote: Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.
If you're gonna have a reload rate of zero, make the damage 999, so you don't have to wait as long when a stack of 50 fighters comes by.
The zero-reload PDC will continuously fire until all targets are dead, so you might as well speed up the death part 
__________________
Things you want:
|

June 18th, 2001, 09:46 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need help/ideas
Good idea with the 999 dmaage. I haven't tried giving a weapon o reload rate. As for balancing it would be pretty bad. How about a smaller PDC, maybe 10 kt, that does 65 damage at 1 range, so you can pack more PDC on. OR you could make the zero reload rate weapon huge, like 200 kt.
Godspeed Engine: 2 movements per engine, 15 kt, requires twice as many supply per engine per movement so as to keep it balanced.
|

June 19th, 2001, 12:58 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Need help/ideas
In order to make a racial AND unique tech, try making the unique levels require have prerequisites that are the unique tech. That way, all races won't get the unique/racial techs.
For religious, slightly better but much more expensive Versions of their best facilities would be good. A religious planetary shield might be good too. Also, I can't believe that no one has yet suggested the religious troop weapon: Holy Hand Grenade... <bg>
Oh, and the Armageddon Invocation Facility - greatly _increases_ the chance of bad events - start a small colony in your enemy's system, build one and wait...
PvK
|

June 19th, 2001, 01:21 AM
|
|
Sergeant
|
|
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need help/ideas
I also suggest for the "Holy Protection" give it the ability to target missiles ONLY, also give it no sound and add a new beam graphic... one that is all black, thus the weapon will not display any effect, missiles just explode harmlessly around the ship.
|

June 19th, 2001, 09:15 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Need help/ideas
I think it is impossible at the moment, but it would be nice if we could get something like omnipresent view or a super-obscuration facility/component from ruins. Also I would like to find ships in ruins, which are maybe restricted to changes/repair/upgrades, one of these godly ships should be omnipresent/absolute invisible with one engine which doesn't need fuel and which has unlimited (or almost unlimited) movement. But this ship shouldn't have any weapons, maybe some stellar manipulation stuff.
|

June 19th, 2001, 03:07 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Need help/ideas
Some other ideas --
Psychic:
An improved happiness generator. +4 or +5 for psy, reduced for non-psy.
Given the existing unique tech, a smaller Neural Net device that includes a small combat bonus. Would only provide the combat bonus for non-psy.
Organic:
Nasty, nasty parasites. In Organic hands, usable as both boarding parties and plague bombs; in non-organic hands, only plague bombs since they don't have quite the same level of control.
Maybe a MC that has some repair ability but a HUGE organic cost. Not sure what it might do with non-orgs, 'tho, except eat them.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|