.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 18th, 2001, 09:23 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Need help/ideas

quote:
Originally posted by Baal:
Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.


Can you make a weapon with 0 reload rate. I have heard it suggested before, but has it been tested to see if it works? And if you could, would you want to? This one seems a bit unbalancing in my mind.

I like the other two though. It has always seemed a little off to me that the religous ship components all seem to be offensive in nature.

Geo


[This message has been edited by geoschmo (edited 18 June 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old June 18th, 2001, 09:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Need help/ideas

quote:
Holy Protection: A PDC weapon with range one; 65 damage; 0 reload rate. Makes you impervious to missiles.


If you're gonna have a reload rate of zero, make the damage 999, so you don't have to wait as long when a stack of 50 fighters comes by.
The zero-reload PDC will continuously fire until all targets are dead, so you might as well speed up the death part
Reply With Quote
  #3  
Old June 18th, 2001, 09:46 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Need help/ideas

Good idea with the 999 dmaage. I haven't tried giving a weapon o reload rate. As for balancing it would be pretty bad. How about a smaller PDC, maybe 10 kt, that does 65 damage at 1 range, so you can pack more PDC on. OR you could make the zero reload rate weapon huge, like 200 kt.

Godspeed Engine: 2 movements per engine, 15 kt, requires twice as many supply per engine per movement so as to keep it balanced.
Reply With Quote
  #4  
Old June 19th, 2001, 12:58 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Need help/ideas

In order to make a racial AND unique tech, try making the unique levels require have prerequisites that are the unique tech. That way, all races won't get the unique/racial techs.

For religious, slightly better but much more expensive Versions of their best facilities would be good. A religious planetary shield might be good too. Also, I can't believe that no one has yet suggested the religious troop weapon: Holy Hand Grenade... <bg>

Oh, and the Armageddon Invocation Facility - greatly _increases_ the chance of bad events - start a small colony in your enemy's system, build one and wait...

PvK
Reply With Quote
  #5  
Old June 19th, 2001, 01:21 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Need help/ideas

I also suggest for the "Holy Protection" give it the ability to target missiles ONLY, also give it no sound and add a new beam graphic... one that is all black, thus the weapon will not display any effect, missiles just explode harmlessly around the ship.
Reply With Quote
  #6  
Old June 19th, 2001, 09:15 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Need help/ideas

I think it is impossible at the moment, but it would be nice if we could get something like omnipresent view or a super-obscuration facility/component from ruins. Also I would like to find ships in ruins, which are maybe restricted to changes/repair/upgrades, one of these godly ships should be omnipresent/absolute invisible with one engine which doesn't need fuel and which has unlimited (or almost unlimited) movement. But this ship shouldn't have any weapons, maybe some stellar manipulation stuff.
Reply With Quote
  #7  
Old June 19th, 2001, 03:07 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Need help/ideas

Some other ideas --

Psychic:
An improved happiness generator. +4 or +5 for psy, reduced for non-psy.

Given the existing unique tech, a smaller Neural Net device that includes a small combat bonus. Would only provide the combat bonus for non-psy.


Organic:
Nasty, nasty parasites. In Organic hands, usable as both boarding parties and plague bombs; in non-organic hands, only plague bombs since they don't have quite the same level of control.

Maybe a MC that has some repair ability but a HUGE organic cost. Not sure what it might do with non-orgs, 'tho, except eat them.


------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.