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  #1  
Old June 19th, 2001, 01:21 AM

Trachmyr Trachmyr is offline
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Default Re: Need help/ideas

I also suggest for the "Holy Protection" give it the ability to target missiles ONLY, also give it no sound and add a new beam graphic... one that is all black, thus the weapon will not display any effect, missiles just explode harmlessly around the ship.
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  #2  
Old June 19th, 2001, 09:15 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Need help/ideas

I think it is impossible at the moment, but it would be nice if we could get something like omnipresent view or a super-obscuration facility/component from ruins. Also I would like to find ships in ruins, which are maybe restricted to changes/repair/upgrades, one of these godly ships should be omnipresent/absolute invisible with one engine which doesn't need fuel and which has unlimited (or almost unlimited) movement. But this ship shouldn't have any weapons, maybe some stellar manipulation stuff.
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Old June 19th, 2001, 03:07 PM
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Default Re: Need help/ideas

Some other ideas --

Psychic:
An improved happiness generator. +4 or +5 for psy, reduced for non-psy.

Given the existing unique tech, a smaller Neural Net device that includes a small combat bonus. Would only provide the combat bonus for non-psy.


Organic:
Nasty, nasty parasites. In Organic hands, usable as both boarding parties and plague bombs; in non-organic hands, only plague bombs since they don't have quite the same level of control.

Maybe a MC that has some repair ability but a HUGE organic cost. Not sure what it might do with non-orgs, 'tho, except eat them.


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  #4  
Old June 19th, 2001, 03:40 PM

Gimboid Gimboid is offline
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Default Re: Need help/ideas

quote:
Originally posted by PsychoTechFreak:
Also I would like to find ships in ruins, which are maybe restricted to changes/repair/upgrades


I like this find a ship idea!

Maybe they could make it so u could find a high tech specialist ship such as a high level organic ship or crystal tech ship, dreadnaught size or something. With a crew that is cryogenically frozen and awoken when u find it, they are from a long lost empire and vow to serve u instead, they would have the highest possible crew experience bonus as well.

The advantage in making it have a racial tech is that even if u try to analyse it u cant unless u are that tech. so a temporal player for example, cant get a super advanced organic ship and be able to produce them.

So at best u may be able to analyse a somewhat more advanced engine design on the ship but in doing so would lose a valuable ship with a very experienced crew
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  #5  
Old June 19th, 2001, 04:47 PM
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Default Re: Need help/ideas

Put all the amazing abilities (extra movement tc) on th hull, and have that as a racial trait which cannot be accessed by any player. That way you can fly the ship & fix the components but you can't retrofit it.

Perhaps have the ship "ruined" as well - some of the low tech components (bridge etc) could require repair- why else would they be hibernating on some dead planet?

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  #6  
Old June 19th, 2001, 04:57 PM

Gimboid Gimboid is offline
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Default Re: Need help/ideas

quote:
Originally posted by dogscoff:
Perhaps have the ship "ruined" as well - some of the low tech components (bridge etc) could require repair- why else would they be hibernating on some dead planet?




Good point, but maybe mothballed would be more appropriate, lost relic with a forgotten crew...
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  #7  
Old June 19th, 2001, 05:51 PM

Stone Mill Stone Mill is offline
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Default Re: Need help/ideas

The "resurrected" ship idea is AWESOME!

Kinda reminds me of Robotech anime when Earth recovered the SDF-1... in SEIV it could be a huge Baseship with advanced tech.

It would be neat to recover (in the early stages of the game) the StarBlazers "Argo" or "Yamato" (sorry if I messed up the name). It could be a Dreadnaught with Large mounted WMCs. How cool would that be to add a one-of-a-kind ship to your fleet of destroyers?!?

Just a cool idea all around! I would love to see this added.
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