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Old September 17th, 2004, 12:53 AM

Exan Exan is offline
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Default Re: Floating Point Crash

Like Phoenix said. You don't need to edit the x file if you want to edit the existing mesh. Just copy the ship data you want to modify in the SpaceObjects_XFiles and edit that.

Quote:
Exan said:
I suggest using a program called LithUnwrap. You can open x files with it and then convert them to 3ds format for example. Then you can simply import the 3ds object to almost any 3D program and edit the models with it. Then when you're done you save the model in 3ds format again and open it in lithunwrap to convert it back to x format. Set the convert mode to text and turn of compressed when converting to x format. Works nicely.

There, like I said before. Try LithUnwrap. I'm not sure if it's shareware or not. The Version I downloaded from internet has worked fine so far.

As for hardpoints (firing points and engine glow points) load the model first in Lithunwrap. Then save it as 3ds. You'll propably have to rename the group names and the texturemap names since 3ds format has it's limits. Then shut down lithunwrap and open Anim8or for example. Import the model there and then create a sphere with 1 radius. Then simply move the sphere around. When it's in place you want to put weapon point take the coordinates up and put them in the SpaceObjects_XFiles. This method works fine.
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