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  #1  
Old September 17th, 2004, 08:30 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI Deathmach 3

Quote:
Timstone said:
Master Belisarius:
Please hold on with the Dra'kol. As you noticed I've posted a message to the owners of this great shipset. I hope they respond. If not I will send you the small updates I've made. Okay?
No problem, I'll keep them, hehehe.
Anyway, although I love the shipset and like their style too (the only Intel race in SEIV), think they're not very strong for the same reason I like them: is very difficult to be competitive in SEIV, playing an Intel style.
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  #2  
Old September 17th, 2004, 08:31 PM
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TerranC TerranC is offline
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Default Re: AI Deathmach 3

Quote:
Master Belisarius said:
Quote:
Timstone said:
Master Belisarius:
Please hold on with the Dra'kol. As you noticed I've posted a message to the owners of this great shipset. I hope they respond. If not I will send you the small updates I've made. Okay?
No problem, I'll keep them, hehehe.
Anyway, although I love the shipset and like their style too (the only Intel race in SEIV), think they're not very strong.
The Last AIs weren't, unfortunately. You know the deal with gas giant races. But maybe this time they'll get futher...?
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  #3  
Old September 17th, 2004, 08:36 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI Deathmach 3

Quote:
[b]TerranC said:
The Last AIs weren't, unfortunately. You know the deal with gas giant races. But maybe this time they'll get futher...?
hehehe, I have edited my post after you wrote your answer!

But don´t think the problem is for the Gas Giant (at least in the AI Deathmatches), think the problem is that's very difficult to play with his style in SEIV.
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Old September 18th, 2004, 04:00 PM
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Default Re: AI Deathmach 3

Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.

Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
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  #5  
Old September 18th, 2004, 07:44 PM
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Default Re: AI Deathmach 3

Quote:
Timstone said:
Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.

Have checked, and yes, the Drakol's files looks updated!

Quote:
Timstone said:
Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
hehehe, I will be happy too, if they go far!
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  #6  
Old September 18th, 2004, 10:27 PM
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Default Re: AI Deathmach 3

Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!

PS. I have attached the files to this post.
Attached Files
File Type: zip 296196-Verdurans v11.zip (451.5 KB, 209 views)
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  #7  
Old September 19th, 2004, 10:54 AM
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Default Re: AI Deathmach 3

Quote:
Chronon said:
Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!
PS. I have attached the files to this post.
Edit:
My first answer was positive, but... have compared the United Flora and the Verdurans AI files, and some files looks too similiar to my taste.

For example:
- construction_vehicles, planet_types, construction_units (and probably other files, are the same.
- political only a few changes.

Please could you send me a PM or e-mail, and tell me the changes you did? (The biggest difference to me, is that the Verdurans has not Deeply religious).

I'm not saying will not include them, but first would prefer to see a bit more and do some tests.
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Old September 20th, 2004, 09:57 AM
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Default Re: AI Deathmach 3

master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?

I ask beacuse i´m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...

thanks in advance
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Old September 20th, 2004, 06:56 PM
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Default Re: AI Deathmach 3

Quote:
Makinus said:
master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?

I ask beacuse i´m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...

thanks in advance
I'm using SE4Batch, a tool to run "batch" games that I did some years ago (have posted it into the sharpnel forum).
What SO are you using? Because it worked fine in W95/98, but had problems installing in W2K,XP. If you have W2K or XP, I can send you a Zip file to run it.
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