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September 18th, 2004, 12:36 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Fools Lament II - Newbies Welcome
Full house? Maybe, maybe not. Still waiting to hear if a strong intermediate isn't "new" enough, plus I'm debating whether or not I like any of the nations / setups left open.
Also - 24QH is fine for the start game, but with 5 provinces a nation, it's going to get busy fairly quick; not sure I want to commit to a game running that fast past 20 or so.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 18th, 2004, 01:27 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
All are welcome! As for hosting schedule, well, I figure we will probably subside to a 48 hour qh at some point... I guess I'll let people voice their opinions about that, I am not picky!
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September 18th, 2004, 07:06 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Fools Lament II - Newbies Welcome
I would prefer 48 hours, specially after the game has progressed a bit.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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September 18th, 2004, 12:58 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
So let us say we will do 24 hour quickhost until turn 20 and then 48 hour quickhost thereafter. Any objections?
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September 18th, 2004, 02:05 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome
that sounds good to me.
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September 18th, 2004, 02:20 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
I am going to kick off the server Sunday evening just in case any stragglers want to join, so get your pretenders uploaded if you haven't already!
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September 18th, 2004, 06:48 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Nasty Edition research is set to standard research by default.
Are people ok with this, if not does anyone know how to mod the scenario so that research is set to hard?
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