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September 18th, 2004, 12:15 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Players
Quote:
Boron said:
Quote:
alexti said:
You can beat the large group of Seraphs with just one SC of the right kind. I won't tell what is the right kind though For now.
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Yeah an SC of the right kind . But that is only 1 or 2 seraph armies .
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Yeah, but the Caelum player won't be happy to lose even one 20-40 seraph army per turn. And the right kind of SC can cloud trapeze/teleport, so it will completely prevent Caelum from using massive seraph armies. They can still raid by lone seraphs though. But on another hand, killing that lone seraphs with remote spell only costs 3-5 gems, so it's more or less equal exchange.
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September 18th, 2004, 12:29 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: Players
Quote:
alexti said:
Yeah, but the Caelum player won't be happy to lose even one 20-40 seraph army per turn. And the right kind of SC can cloud trapeze/teleport, so it will completely prevent Caelum from using massive seraph armies. They can still raid by lone seraphs though. But on another hand, killing that lone seraphs with remote spell only costs 3-5 gems, so it's more or less equal exchange.
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You Flames from Afar my capital, then jump in with some SCs that slaughter my Seraphs, move to the three neighbouring castles before I can recruit enough mammoths to take my castle back, and then one by one, you hunt down my remaining Seraph raiding parties. You could kill me in 10 turns.
Edit: granted you'd need Gate Cleavers at least to seige in one turn. and you'd have to hope that I haven't modified my strategy beyond False Horrors. But Caelum's defeat, had it been planned for, is at least in theory a real possibility.
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September 18th, 2004, 01:05 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: Players
I vote for re-randomizing nations for a more fair game if we have a rematch. And maybe going with random starting locations. And maybe allowing Ermor; I've been wanting to play broken empire. And maybe taking out Caelum.
__________________
Every time you download music, God kills a kitten.
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September 18th, 2004, 01:46 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Players
I need to catch up and reading the rest of this page but Vampires DO NOT fly in a storm. Staff of storms was used against me in another game against my vampire army and my vamps didnt fly.
Oh and team A has NO air nations or blood nations so the counters I have read so far are impossible for us to do.
Going to continue reading the rest of the Posts.
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September 18th, 2004, 02:12 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Players
Quote:
Aku said:
I need to catch up and reading the rest of this page but Vampires DO NOT fly in a storm. Staff of storms was used against me in another game against my vampire army and my vamps didnt fly.
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Yep, I don't think vampires can fly in the storm. However, horrors do, apparently their flying is teleportation based, rather than wing-based. Anyway, has anybody ever seen a horror with wings?
Quote:
Aku said:
Oh and team A has NO air nations or blood nations so the counters I have read so far are impossible for us to do.
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May I remind that team A has choosen not to use their air and blood nations?
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September 18th, 2004, 02:14 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Players
Quote:
The_Tauren13 said:
I vote for re-randomizing nations for a more fair game if we have a rematch. And maybe going with random starting locations. And maybe allowing Ermor; I've been wanting to play broken empire. And maybe taking out Caelum.
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To ensure fair rematch, I'd vote for the same nation sets, but reversed. Besides, it would be interesting to see if all those people who suggest various counters will be able to use them in practice 
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September 18th, 2004, 03:17 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Players
What air or blood nations did team A have that they didnt use?
The current 5 team A chose are not air or blood nations. The 6th nation was marignon and the 7th nation was tien chi.
Well I guess you could say pangaea could of done blood with its 320gp blood hunters lol or bf ulm theme was chosen or use tien chi for a little bit of air but realisticly all of those options are not feasible. They are nowhere in comparison the same as what team b has which is complete blood and air dominance.
The botton line is that getting raided on turn 15 by false horrors was able to put 5 players on lock down. One nation shouldnt be able to do that. It has nothing to do with the teams or the players it is just a balance issue in the game. It just happens that the nations that could counter it that early were not options to pick for team A such as vanheim and man.
Bleh I still have to read the rest of these Posts because the forum went down right when I posted before. So if I am repeating anything it is because of that.
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September 18th, 2004, 03:25 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Players
Pangaea is closest to caelum but vanheim is closer to pangaea than caelum is. Also heavy cav indies blocked the way to caelum which are too much for maneads who get butchered on just heavy inf. So like someone pointed out Caelums starting position secluded like that made it perfect for raiding everybody while nobody can attack back. And someone said a bane lord counter...our only death is from ctis who gets put next to jotumheim to get raged early on.
The placement was extremely bad. The random generator didn't seem too random. I personally felt it was extremely biased and if a rematch was did with the teams swapped I would refuse to play because team B would have all the crap nations that team A is using now. What would be the point of playing an unbalanced team game. Waste of time if you ask me.
The set up of the game was done improperly. We should of had 2 captains where they take turns choosing nations. Also the two captains would choose players. Basically one would get option to choose players first while the other gets to choose their first nation first. Would of been fair. It would of taken probably a week to set up but who cares. I rather it take longer to set up something properly than play something that was half assed rushed out.
Those are just my thoughts.
Aku
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September 18th, 2004, 04:49 PM
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Re: Players
Quote:
Aku said:
The placement was extremely bad. The random generator didn't seem too random. I personally felt it was extremely biased and if a rematch was did with the teams swapped I would refuse to play because team B would have all the crap nations that team A is using now. What would be the point of playing an unbalanced team game. Waste of time if you ask me.
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I think you put that unreasonably strongly. Team A has/had a lot of strong early game options to choose from. The only bias I think that's built into the starting position is the location of Caelum, which is ideal for the role it's taken.
And why not take the rematch with swapped sides? Maybe we'd like a chance to prove to you that good play and strong inter-team communication is important to winning a game. And you'd get a chance to prove to us the False Horror really is broken.
Mark
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September 18th, 2004, 07:21 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Players
Quote:
Aku said:
What air or blood nations did team A have that they didnt use?
The current 5 team A chose are not air or blood nations. The 6th nation was marignon and the 7th nation was tien chi.
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Marignon Diabolical Faith is a very strong blood nations, probably second to Mictlan. And unlike Mictlan Marignon even has a decent national troops. The only drawback is forced turmoil. However in the team game it's less of a problem. Somebody can help with financing.
Marignon's Conquerors of the Sea is a good air nation. Unfortunately, you have to choose between blood and air in this case. If you want to go into blood heavily, you have to take Diabolical Faith Marignon, there's no other really strong blood nation on team A roster. But if you plan to use blood only for items, Pangaea will do it just fine. Everybody can bloodhunt with every random blood they got and send blood slaves to Pangaea. If you decide that you want all kind of devils, it leaves you with Tien Chi to cover the air.
Obviously, with Caelum, Vanheim and Man team B has air dominance. But team A has advantage in death, earth and nature. How to capitalize on this advantages is a good question. But maybe we can learn some answers during the rematch 
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