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  #1  
Old September 18th, 2004, 04:58 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Wishlist for September

Quote:
Boron said:
That's why i said reduced to 1% .
200% taxes give doubled income but also +18-20 points unrest.
A person wouldn't need to go to 200% taxes to see the benefit. Even 120% taxes would benefit greatly, and 150% would be easily doable with growth 3. 200% would also be possible in very large provinces with growth 3.

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So it would be only worth doing that with your capitol and other highincome provinces .
Which is exactly what happened in Dominions I, where incomes ended up being more than what they are now. It's a bad idea because it increases the micromanagement of any given turn by a huge amount.
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Old September 18th, 2004, 05:06 PM

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Default Re: Wishlist for September

The problem is that Nations like Vanheim, Thuata Man, Caelum, Abysya and Mictlan with Fiends or Devils, and every skilled raider could attack you with hit and run, but setting taxes to 200% so he'll kill your pop too even if you after retake the provinces.
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  #3  
Old September 18th, 2004, 05:25 PM
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Default Re: Wishlist for September

Maybe I should post my old "friendly area = friendly dominion" -idea. In short, change the first mover from the owner of the province to the one in his own dominion. Raiders would be caught unless they raided in their own dominion.
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Old September 18th, 2004, 06:39 PM

Thufir Thufir is offline
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Default Re: Wishlist for September

Quote:
Endoperez said:
Maybe I should post my old "friendly area = friendly dominion" -idea. In short, change the first mover from the owner of the province to the one in his own dominion. Raiders would be caught unless they raided in their own dominion.
This idea sounds a bit arbitrary, to me. From my limited experience, it seems like a difficult proposition to fix the raiding problem in a patch.

The notion that I had (which may well have been proposed previously) is a generalization of the idea of light cavalry having a chance to catch raiders. That being to allow some probability of catching raider based on strat movement. Perhaps +1 strat move gives a 50% chance, +2 gives 75%, etc. Flying armies could give a bonus to catching, and stealthy raiders could give a negative modifier to being caught.

But this sounds like an idea that will be unbalancing, maybe doable in Dom3, but perhaps not in a Dom2 patch.
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  #5  
Old September 23rd, 2004, 02:02 PM

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Default Re: Wishlist for September

Here are some ideas several players came up with to make the blood 9 bless worth it:

*A chance that anyone hit by the sacred unit would be effected by the Bleed spell.

*An incresaed chance for the sacred unit to give afflictions.

*A half-lifedrain effect, meaning they would only drain fatigue.

I'm not sure what would be easiest to add, but I would love to see one of these ideas used (or any other good ideas for the blood 9 bless).
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  #6  
Old September 18th, 2004, 09:02 PM
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Default Re: Wishlist for September

Quote:
Cohen said:
The problem is that Nations like Vanheim, Thuata Man, Caelum, Abysya and Mictlan with Fiends or Devils, and every skilled raider could attack you with hit and run, but setting taxes to 200% so he'll kill your pop too even if you after retake the provinces.
Yeah this raiding is imo the most effective way to wage war earlygame when you still can't risk beating the enemy SC pretender . But with your mentioned nations you can raid the hell out of your enemy and he almost can't defend against it .
This way you create a huge gap between you and him and then some turns later your new Sc like an Airqueen or similiar can finish off what the raiders prepared .
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