|
|
|
 |

September 18th, 2004, 04:58 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Wishlist for September
Quote:
Boron said:
That's why i said reduced to 1% .
200% taxes give doubled income but also +18-20 points unrest.
|
A person wouldn't need to go to 200% taxes to see the benefit. Even 120% taxes would benefit greatly, and 150% would be easily doable with growth 3. 200% would also be possible in very large provinces with growth 3.
Quote:
So it would be only worth doing that with your capitol and other highincome provinces .
|
Which is exactly what happened in Dominions I, where incomes ended up being more than what they are now. It's a bad idea because it increases the micromanagement of any given turn by a huge amount.
|

September 18th, 2004, 05:06 PM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlist for September
The problem is that Nations like Vanheim, Thuata Man, Caelum, Abysya and Mictlan with Fiends or Devils, and every skilled raider could attack you with hit and run, but setting taxes to 200% so he'll kill your pop too even if you after retake the provinces.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

September 18th, 2004, 05:25 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Wishlist for September
Maybe I should post my old "friendly area = friendly dominion" -idea. In short, change the first mover from the owner of the province to the one in his own dominion. Raiders would be caught unless they raided in their own dominion.
|

September 18th, 2004, 06:39 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlist for September
Quote:
Endoperez said:
Maybe I should post my old "friendly area = friendly dominion" -idea. In short, change the first mover from the owner of the province to the one in his own dominion. Raiders would be caught unless they raided in their own dominion.
|
This idea sounds a bit arbitrary, to me. From my limited experience, it seems like a difficult proposition to fix the raiding problem in a patch.
The notion that I had (which may well have been proposed previously) is a generalization of the idea of light cavalry having a chance to catch raiders. That being to allow some probability of catching raider based on strat movement. Perhaps +1 strat move gives a 50% chance, +2 gives 75%, etc. Flying armies could give a bonus to catching, and stealthy raiders could give a negative modifier to being caught.
But this sounds like an idea that will be unbalancing, maybe doable in Dom3, but perhaps not in a Dom2 patch.
|

September 23rd, 2004, 02:02 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Wishlist for September
Here are some ideas several players came up with to make the blood 9 bless worth it:
*A chance that anyone hit by the sacred unit would be effected by the Bleed spell.
*An incresaed chance for the sacred unit to give afflictions.
*A half-lifedrain effect, meaning they would only drain fatigue.
I'm not sure what would be easiest to add, but I would love to see one of these ideas used (or any other good ideas for the blood 9 bless).
|

September 18th, 2004, 09:02 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Wishlist for September
Quote:
Cohen said:
The problem is that Nations like Vanheim, Thuata Man, Caelum, Abysya and Mictlan with Fiends or Devils, and every skilled raider could attack you with hit and run, but setting taxes to 200% so he'll kill your pop too even if you after retake the provinces.
|
Yeah this raiding is imo the most effective way to wage war earlygame when you still can't risk beating the enemy SC pretender . But with your mentioned nations you can raid the hell out of your enemy and he almost can't defend against it .
This way you create a huge gap between you and him and then some turns later your new Sc like an Airqueen or similiar can finish off what the raiders prepared .
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|