.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2004, 06:48 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Nasty Edition research is set to standard research by default.

Are people ok with this, if not does anyone know how to mod the scenario so that research is set to hard?
Reply With Quote
  #2  
Old September 18th, 2004, 06:52 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

It's actually ok. Considering the number of gems that are getting pumped into everyone's economies I'm sure that they are going to want to spend them.
Reply With Quote
  #3  
Old September 18th, 2004, 06:53 PM
baboune's Avatar

baboune baboune is offline
Corporal
 
Join Date: Aug 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
baboune is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I am just afraid of research being so fast that I wont be able to adjust, and as a newby get crushed...
Reply With Quote
  #4  
Old September 18th, 2004, 07:00 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

you need to know the appropriate command and put it under the scenario specialties.

something like

#research 2 or #magicresearch 2

also you'll need to edit the .map to change the #features to 75

knowing the commands for setting HoF to 15 and commander renaming on would also be very nice...

perhaps

#renaming 1

just mod the file and see if it works in a test

edit: nope those renaming and research commands weren't the right ones

Ahh - just delete the #scenario from the .map

Reply With Quote
  #5  
Old September 18th, 2004, 07:01 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

You can change both the HoF and renaming in-game. I have yet to see a command about the research setting in the mapmodding file however; hopefully it has been forgotten in the documation, and does exist, but I am not positive about this.

Actually, just removing the #scenario flag seems to work fine. It allows you to set up all standard settings as usual, without removing the special commanders/starting sites. Make sure not to disable "Special starting locations" however, and it *should* work out. I was also beaten to it in this contest of cross-edits. *Waves at the poster below*
Reply With Quote
  #6  
Old September 18th, 2004, 07:49 PM

Nappa Nappa is offline
Corporal
 
Join Date: Apr 2004
Location: Norcal
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Nappa is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I'm about to take off to visit my GF. I won't be back until late Sunday night. Don't start without me
Reply With Quote
  #7  
Old September 18th, 2004, 08:59 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Please let me know if it's going to be standard or difficult research. Makes all the difference.
__________________
calltoreason.org
Reply With Quote
  #8  
Old September 18th, 2004, 09:19 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Well I am going to make it hard research as stated in the first post. Is that bad?
Reply With Quote
  #9  
Old September 20th, 2004, 09:09 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
Ahh - just delete the #scenario from the .map


Just be damn careful, if you do that, that you do not override some of the more important settings. E.g. if you remove the #scenario, you can set the number of starting provinces, and this number does not take the number of provinces granted in the scenario file into account.

Anyhow, have fun spellslinging. I predict a weird game for you all, as some of the special sites can have a substantial influence on strategies if you let them. E.g. certain nations are rather more dangerous summoners than they are usually, and an Iron Faith Ulm going for massed Templars and a decent blessing might even be feasible.

...And don't play with a human Atlantis without R'lyeh and/or Ermor, or they will slay you all.

For those (if any) unaccustomed to special sites that let you enter them, they can be entered by one commander (usually a specific magic type commander) per turn only, by giving him the strategic "enter site" command. If you have a monster-generating site, it nearly always pays off to park mages there for permanent summoning over time. Some of the troops granted are not negligible.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #10  
Old September 20th, 2004, 09:39 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

We have no water nations in this map, but this means that Ermor will have free rein of Atlantis' provinces since they're controlled by AI.

I think that some nations have better advantages that others. Conjuration and Construction bonuses rock. Alteration bonus (Pythium) is less cool because there are few early game Alteration rituals.
__________________
calltoreason.org
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.