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September 18th, 2004, 11:14 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Conceptual Balance Series (Mod)
Wow .
What's the reasoning for giving a virtue 100% FR as well ?
This way you don't need any resistence stuff at all .
May i ask what happened to your new spell references as well ?
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September 18th, 2004, 11:21 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Conceptual Balance Series (Mod)
blitz tomorrow
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September 18th, 2004, 11:23 PM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
Quote:
Boron said:
Wow .
What's the reasoning for giving a virtue 100% FR as well ?
This way you don't need any resistence stuff at all .
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Because of the choice of picking the Virtue in the Mod is not as straight forward as it might have been before.
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September 18th, 2004, 11:24 PM
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Sergeant
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Join Date: Feb 2004
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Re: Conceptual Balance Series (Mod)
Just glanced at the list. So everyone is improved except Ghost King, Prince of Death, and Allfather who are nerfed? And a few others (Moloch at least) are untouched? Interesting.
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September 18th, 2004, 11:50 PM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
If you want to count the nerfs, you might also want to include the missing head slot on the Void Lord.
Though of course, I always thought he just stuffed his facesucker in the top of all his helmets, looking like an octopus trying to get through a heating vent.
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September 19th, 2004, 12:25 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Conceptual Balance Series (Mod)
I like what you've done to the human pretenders, I'm looking forward to trying them out! I suppose you've considered stripping the Moloch of his imps, and decided not to?
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September 19th, 2004, 12:28 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Conceptual Balance Series (Mod)
you leave my imps alone you!
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September 19th, 2004, 12:37 AM
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Sergeant
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Re: Conceptual Balance Series (Mod)
Ya, I noticed the Void Lord but forgot to mention it. The Sacred Statue got an odd change that I'm not sure is a nerf or a bonus. I guess it's to differentiate the Oracle, Sphinx, and Statue a little more? Now Statue is the most versatile of the three and Oracle is the cheapest Astral 3.
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September 19th, 2004, 12:41 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Conceptual Balance Series (Mod)
Hmmm. Intuitively it seems like the Skratti should maybe get its HPs bumped just a little - there's just not enough difference between it and some of the human pretenders, HP-wise.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 19th, 2004, 01:08 AM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
Quote:
Cainehill said:
Hmmm. Intuitively it seems like the Skratti should maybe get its HPs bumped just a little - there's just not enough difference between it and some of the human pretenders, HP-wise.
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I haven't really decided what role the Skratti is to play, if I could redistrict the pretenders, Giants would only have a very limited selection of Human Pretenders (Giants have a hard time calling any "Human" god).
In his current state, the Skratti has tougher stats, costs 50 and has 10/path, it's hard to not choose him if you are going for a Rainbow Pretender as Jotun, I feel.
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