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September 19th, 2004, 07:49 AM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Wishlist for September
Quote:
Endoperez said:
What about this: the army with faster strategic move moves first. If the army moves in owned province, they get a bonus of +1 to their strategic move when the moving order is considered. With this chance, armies consisting of light cavalry and other troops with Strat. Move of 3 would always catch armies consisting of heavy infantry.
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The problem I see with this, is that it'd force the implementation of third battle resolution phase. Now, the battles are resolved after 1) magic movement and 2) normal movement. Any new system to catch raiders based on fast movement would need to resolve battles after 1) magic movement, 2) fast unit movement and 3) slow unit movement. It'd be a management nightmare.
Without the third phase, how else would you implement raider movement? Sure, anti-raider group catches the raiders, but what if raiders win? They move to next province like first instructed and battle again? Or could you keep raiders immobile by sending small move-3 Groups at them turn after turn?
I may be missing something since I haven't thought about this much, but that's what I come up with first impression.
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September 19th, 2004, 08:10 AM
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Major General
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Re: Wishlist for September
I just need to reiterate the following: The bug, which has been around for the past several patches, in which global spells do not go away when the pretender who cast them goes poof really REALLY needs to be fixed. It's extremely annoying. Please, please, if we get no other fixes/tweaks, let's get this one.
(Can you tell I'm miffed at the moment?  )
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September 19th, 2004, 12:38 PM
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Lieutenant General
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Re: Wishlist for September
Quote:
Arryn said:
I just need to reiterate the following: The bug, which has been around for the past several patches, in which global spells do not go away when the pretender who cast them goes poof really REALLY needs to be fixed. It's extremely annoying. Please, please, if we get no other fixes/tweaks, let's get this one.
(Can you tell I'm miffed at the moment? )
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This was with 2.14? Thought they said they'd cleaned up that problem.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 19th, 2004, 06:05 PM
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Major General
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Re: Wishlist for September
Yes, the problem still exists in 2.14. I don't recall if the pretender went poof before or after I applied the 2.14 patch, but even if the pretender went bye-bye prior to my having applied 2.14, the game code should check every turn to see if the caster of a global spell is still alive, and it very much seems that the game fails to do so.
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September 22nd, 2004, 01:35 PM
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Captain
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Join Date: Feb 2004
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Re: Wishlist for September
Umh, can I still add another wish to this small and topic-focused thread?
- Ban pretenders from the Hall of Fame! Add their Kill/Exp stats to the Nations-Info screen instead. This would make a 10-place HoF worthwhile in games of ten nations...
- Add to the description text of "RitualOfReturning" that only the leading 10 heroes may return or fix that bug otherwise...
- Include markers on unit-pics within strategic maps, i.e. some flag to toggle on/off, or a dot that changes colour when clicked, or simply a coloured frame of the unit icon! This would make it easier to remember ViP (i.e. those carrying DwarvHammers, SiegeHorns, StaffofStorms,etc.)
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September 22nd, 2004, 09:47 PM
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General
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Re: Wishlist for September
A request regarding the wishes we can make: do the developers need wishes about future modding commands, or will they be added as time/programming allows it?
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September 23rd, 2004, 05:23 AM
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General
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Join Date: Aug 2003
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Re: Wishlist for September
Quote:
Alneyan said:
A request regarding the wishes we can make: do the developers need wishes about future modding commands, or will they be added as time/programming allows it?
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Both. We could easily think of some modding commands that could be implemented, but it would not necessarily be useful ones. Post some suggestions on what is missing. They will be added as time/programming allows it, but in this case your suggestions are important. After all modding is for you. I can make whatever I want without modding tools  .
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September 23rd, 2004, 05:10 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Wishlist for September
Hmm. Very annoying. I hope it's only a remnant from patch switch. If anyone can reproduce the global enchantment bug with 2.14 (not in 2.13-2.14 switched games) let us know.
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September 19th, 2004, 08:59 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Wishlist for September
Quote:
atul said:
Without the third phase, how else would you implement raider movement? Sure, anti-raider group catches the raiders, but what if raiders win? They move to next province like first instructed and battle again? Or could you keep raiders immobile by sending small move-3 Groups at them turn after turn?
I may be missing something since I haven't thought about this much, but that's what I come up with first impression.
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That's what I had thought, but I hadn't realised that one could keep the raiders immobile that way... I quess if the raiders moved to the province the small army moved from they might cross each other unnoticed, but that would be the only way of doing so.
I am beginning to think that there is no easy solution to the raiding issue. We still don't have any word from Ilwinter so we don't even know if they are considering changing something. Even if they are they just might not know what to do about it. I wouldn't want to be in a situation like that.
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