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  #1  
Old September 20th, 2004, 02:28 PM
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Default Re: Conceptual Balance Series (Mod)

I really like these changes. I wish they could find their way into a patch.

There is something that puzzles me, though. Three of the pretenders got a
nerf. I am not going to argue against the logic of it, I will just take it as
a compliment for my taste in pretenders, as the only time I do not use the Ghost
King is when I use the Allfather.

But I wonder, how do people use the Prince of Death effectively? As early
as the middle game you have to stick him in the lab, because undead-specific
spells like Dust to Dust easily destroy him. This is not a big deal for the
Ghost king, because deep down under, he is a rainbow mage. But with the
increased path cost, the Prince of Death looks rather pointless to me.
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  #2  
Old September 20th, 2004, 02:43 PM

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Default Re: Conceptual Balance Series (Mod)

PoD is a very good choice as pretender IMO, before the Patch.

Good stats, flying, with massive fear for taking out indies.
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Old September 20th, 2004, 02:55 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Tuidjy said:
I really like these changes. I wish they could find their way into a patch.

I like the changes, as well. But of course they'll need a good bit of playtesting (to which effort, I would be more than happy to contribute!) before it'd be reasonable to include in a patch. I'd bet IW would be quite open to incorporate these in a patch, after an appropriate level of testing.
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Old September 20th, 2004, 02:58 PM

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Default Re: Conceptual Balance Series (Mod)

The best way would be to play MP games with them, not only SP games.
The problem is that I dunno if a server like Mosehansen's one could implement Mod usage. Even by default it could be pretty nice to have some new game started with that Mod.

I'd like it really, but Skratti and G.Warlock needs some more HP now that humans are close to them for HPs.
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  #5  
Old September 20th, 2004, 04:49 PM

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Default Re: Conceptual Balance Series (Mod)

Looks good Zen, thanks for the work!

I like the HP bonuses on the human pretenders. To me, it says that you will no longer be forced to take death magic if you choose them (for Twiceborn). It still makes a lot of sense to do so, of course. But you arent really *forced* to do so, anymore.
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Old September 20th, 2004, 08:06 PM
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Default Re: Conceptual Balance Series (Mod)

Twiceborn works on pretenders?
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  #7  
Old September 20th, 2004, 08:09 PM
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Default Re: Conceptual Balance Series (Mod)

If the Pretender in question can be affected by Twiceborn, it will work on her. This spell does not work for lifeless Pretenders, Undeads and various Demons.
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Old September 20th, 2004, 08:27 PM
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Default Re: Conceptual Balance Series (Mod)


On animate pretenders, sure - not undead or most immobiles. Additionally, becoming a wight mage is only a good thing for a handful of pretenders - the human mages being the most prominent example.
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