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Old September 20th, 2004, 05:58 PM
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gregebowman gregebowman is offline
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Default Re: Transports.... No more tiny Planets

I've never have tried ministers. Although I hate the micromanagement, I'd rather tell the ships where to go. To me, that's part of the game. If a planet's full, I'll just send the transport to another planet that has some room. PVK, the Last time I played your Proportions game (2.5.01, I think the Version was), I had just started using transports, and it took forever to fill up a planet at 1 or 2 million at a time. Can't wait to try the 3.01 Version, even if I know 3.02 is in the wings.
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Old September 20th, 2004, 08:08 PM
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Default Re: Transports.... No more tiny Planets

its quite simple to remove tiny planets from the game. I believe the file is planetsizes.txt, but i could have that wrong. simply do a search for 'tiny' and then yank them out.

you will also have to edit systemtypes.txt to remove any references to 'tiny' plantets. you could probaby do this by using a find-replace routine to substitute 'small' for 'tiny'

hope this helps
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Old September 20th, 2004, 08:18 PM
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Default Re: Transports.... No more tiny Planets

You would also have to alter the Planet Shaper/Planet Destroyer components. They can affect planets up to a certain size, so removing the Tiny planets will require lowering their ability value by one (otherwise, the highest Planet Destroyer would be able to destroy Ringworlds, and it might even be possible to create Ringworlds with a Planet Shaper).
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Old September 20th, 2004, 08:36 PM
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Default Re: Transports.... No more tiny Planets

Easier to just replace the values of the Tiny planet entry with those of the small planet entry, other than fields such as Name and Stellar Size.
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