.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2004, 06:10 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Huzurdaddi said:
Golems are clods. But it is all astral has. Not even as useful as a bane, which cost far less and requires less research. Bleech.
Golems with Stymphalian Armour and Winged Shoes/Boots of Quickness make excellent tramplers. Add anti-magic and a charcoal shield for more fun, or give your Golem the full "anti-the-person-who-hits-me" outfit. Bane Lords look funnier when they are flat.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #2  
Old September 20th, 2004, 07:10 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Simply Magic Levels and Paths are counted much more than pure fighting skill.

So a Banelord, even if thougher than an Harbringer, or more skilled than a Golem, lacks of any magic skill.

Harbringer can trapeze, mistform and mirror image, and with a +1A item can wrath too.
A Golem with a Starshine Cap can teleport, and he's plenty of buffs like body ethereal, personal luck, astral weapon/shield, resist magic. And it's lifeless, this make enemy SC unable to lifedrain him, even if he doesn't regenerate unless in a lab, in the lab IIRC he heals afflictions too.

However it's true they cost a lot of pearls meanwhile you can easily build a Banelord or better a Tartarian factory.

IMO Astral really needs for some uniques.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #3  
Old September 20th, 2004, 07:39 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

I really would like a summon that is cost effective before a unique. Either troops or commanders. Heck both would be nice
Reply With Quote
  #4  
Old September 20th, 2004, 07:54 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Why genericize things? If you give summons that are like summons from other magic schools, are you later going to want to give something like Communion, Teleport, Dispel, and Luck powers to all of the other flavors of magic?

Communion makes Astral scary, as well as the various astral items and spells that add magic levels, and not just astral levels either. As the magic that deals with magic, it has a lot of potential for players who use it from a more sophisticated perspective than just "it isn't in the top 2 cuz it doesn't have the best summons or battle spells".

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.