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September 21st, 2004, 10:07 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: How to manage a large empire toward end game?
as for updating ships.
Send them off to die.
Build new ships ... to replace those.
upgrading and retrofitting is for the weak and timid.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 21st, 2004, 10:18 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: How to manage a large empire toward end game?
Okay, one crazy dancing Twinkie-monster is one thing but when you post twice, tesco, that's one of the most bizarre things I've seen in a long time. Cute, but bizarre.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 22nd, 2004, 08:42 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: How to manage a large empire toward end game?
Return to Hell -games have teached me many things of managing large empires. At the moment, managing about 200 planets and nearly 1000 bases takes no more than 30 minutes each turn. I will not talk about my ships for understandable reasons. 
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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September 22nd, 2004, 11:29 AM
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Corporal
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Join Date: Mar 2004
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Re: How to manage a large empire toward end game?
The best way to manage large empires, is to not have large empires, at least when playing against the AI.
- Only colonize homeworld type planets. (rock) (and it looks cooler than having an entire system colonized, plus you don't have to be checking what kind of planet you are going to colonize, to send the right kind of colonizer)
- Only build colonizers in a single orbital shipyard, in orbit on your homeworld, so you get a new planet every 7 or 8 turns or more. This way you will only have a few items being build by turn.
- Use the "fill que" funtion.
- Build at least 10 troop units per planet, so you don't have to micromanage the planets' mood sending fleets to their sectors.
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September 22nd, 2004, 06:10 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: How to manage a large empire toward end game?
to add on the troop thing.
when you do get large... it is important to have at least 50 to 120 troops on your planets that can support them....
As larger empires can lose more in one turn than a small empire ( in the grand scheme of things it may mean little to you but in the happiness data files.... it can hurt as it does not care I.E. losing 1 planet in a 6 planet empire costs as much as losing 1 planet in a 1000 planet empire )
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 22nd, 2004, 07:37 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: How to manage a large empire toward end game?
A *lot* of troops are indeed needed, and/or a way to make sure your planets are safe (namely a ward to prevent anyone from warping within your systems). Otherwise, losing five planets per turn will kill you in five turns, even if you have Urban Pacification Centers III everywhere.
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