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Old September 23rd, 2004, 12:04 PM
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Sundansyr Sundansyr is offline
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Default Re: Mod Help

And another question:

In the components file each item has a 'class name'... what is the function of that line (since the line directly under it generally says the same thing), and what else needs to be changed (where) if that line is altered?

Also:

Can the effects.txt file be changed to put more effects into the game?

I've got an idea for a weapon intercooler that reduces weapon reload times. A great way to spend that huge bankroll that I get after maxing out my desired ship. How difficult would it be, if possible?
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Old September 23rd, 2004, 12:30 PM

Exan Exan is offline
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Default Re: Mod Help

Also if you want lots of components on your ships you can break the functions of one component into several. Like take the power regeneration from the power generator and create a different component, let's say power conduit. Now if your ship is damaged you can have more systems damaged and more accurate situation. Like if the power conduits gets blown to bits you can fire once.

(I would write more but I'll have to go or I'll miss my bus)
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Old September 23rd, 2004, 02:18 PM
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Sundansyr Sundansyr is offline
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Default Re: Mod Help

I'd rather not break things down into so many small parts like that... Doing that would require that I put a lot more slots on ships for the pieces and parts.

I just make new things..

Q:

In the bottom of the components.txt file there are several little tidbits of information about the items in the file. For example:

Ion Engine - Sets movement rate. Sets acceleration rate. EngineIon.bmp

I have not been able to find anywhere 'engineion.bmp'... [/i](or any other .bmp item image files that it names)[/i]is the game actually referring to that filesomewhere or what?
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Old September 23rd, 2004, 04:25 PM

Phoenix-D Phoenix-D is offline
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Default Re: Mod Help

Quote:
Sundansyr said:
And another question:

In the components file each item has a 'class name'... what is the function of that line (since the line directly under it generally says the same thing), and what else needs to be changed (where) if that line is altered?

Also:

Can the effects.txt file be changed to put more effects into the game?

I've got an idea for a weapon intercooler that reduces weapon reload times. A great way to spend that huge bankroll that I get after maxing out my desired ship. How difficult would it be, if possible?
The class name is used in all other files; the name is what the player actually sees. This doesn't mean much in the stock game, but you could for example do this:

Class name: APB
Name: Anti-Proton Beam I

Class name: APB
Name: Anti-Proton Beam II

Then put APB into the stores file, and when the game loads and selects the APB to put into the store, it would randomly choose between APB I and APB II. No, effects.txt cannot be edited; its for information purposes only.

EDIT: the stuff at the bottom doesn't do anything and in most cases its actually quite out of date. Ignore it.
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