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September 24th, 2004, 01:53 AM
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National Security Advisor
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Re: Mod Help
Umm. Just FYI, the numbers on the top row are the RANGE, not the damage. The in-game damage bar figures out what range your weapon goes out to, then divides it into 10 squares of display.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 24th, 2004, 06:32 AM
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Corporal
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Re: Mod Help
Quote:
Phoenix-D said:
Umm. Just FYI, the numbers on the top row are the RANGE,
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AHHHHhhhhh, ah HAH! I did not know this! Thank you, that edifies me greatly.
Now it makes a whole lot more sense.
On that display, however, mines have a range of 90 (damage out to 30!). Or is that just the game parsing some arbitrary minimum range instead of just filling the boxes with zeros?
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September 24th, 2004, 06:36 AM
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Corporal
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Re: Mod Help
Now, on to other things.
Any ideas on what might be causing my Floating Point error when trying to start a new game?  I have made no mods to the starting ships at all.
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September 25th, 2004, 11:56 AM
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Re: Floating Point
I'm a sw dev. and every time there's a floating point error one should check for some dangerous ZERO somewhere.
i.e.: if something must be calculated dividing the Range of a weapon by its Power, then if you give Power a value of zero, you could get a f.p. error somewhere...
I'm only trying to guess, hope it helps 
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September 24th, 2004, 09:46 AM
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General
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Re: Mod Help
Quote:
Sundansyr said:
On that display, however, mines have a range of 90 (damage out to 30!). Or is that just the game parsing some arbitrary minimum range instead of just filling the boxes with zeros?
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For weapons that have a max range (not for their level but a max for any level, as specified in main_components.txt) of <100, the game will show ranges in 10ls increments; if it's between 100 and 200, they'll show up in 20ls increments, and so on. The damage out to range 30, I think, means that the mine will detonate when a ship comes within 30ls of it and damage that ship (and maybe other things nearby, I'm not sure).
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