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  #1  
Old September 24th, 2004, 01:53 AM

Phoenix-D Phoenix-D is offline
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Default Re: Mod Help

Umm. Just FYI, the numbers on the top row are the RANGE, not the damage. The in-game damage bar figures out what range your weapon goes out to, then divides it into 10 squares of display.
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  #2  
Old September 24th, 2004, 06:32 AM
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Sundansyr Sundansyr is offline
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Default Re: Mod Help

Quote:
Phoenix-D said:
Umm. Just FYI, the numbers on the top row are the RANGE,
AHHHHhhhhh, ah HAH! I did not know this! Thank you, that edifies me greatly.

Now it makes a whole lot more sense.

On that display, however, mines have a range of 90 (damage out to 30!). Or is that just the game parsing some arbitrary minimum range instead of just filling the boxes with zeros?
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Old September 24th, 2004, 06:36 AM
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Default Re: Mod Help

Now, on to other things.

Any ideas on what might be causing my Floating Point error when trying to start a new game? I have made no mods to the starting ships at all.
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Old September 25th, 2004, 11:56 AM
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Default Re: Floating Point

I'm a sw dev. and every time there's a floating point error one should check for some dangerous ZERO somewhere.

i.e.: if something must be calculated dividing the Range of a weapon by its Power, then if you give Power a value of zero, you could get a f.p. error somewhere...

I'm only trying to guess, hope it helps
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Old September 24th, 2004, 09:46 AM
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Default Re: Mod Help

Quote:
Sundansyr said:
On that display, however, mines have a range of 90 (damage out to 30!). Or is that just the game parsing some arbitrary minimum range instead of just filling the boxes with zeros?
For weapons that have a max range (not for their level but a max for any level, as specified in main_components.txt) of <100, the game will show ranges in 10ls increments; if it's between 100 and 200, they'll show up in 20ls increments, and so on. The damage out to range 30, I think, means that the mine will detonate when a ship comes within 30ls of it and damage that ship (and maybe other things nearby, I'm not sure).
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