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Do you own Air Assault Task Force? Write a review and let others know how you like it.
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September 24th, 2004, 10:41 AM
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Major
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Join Date: Jun 2003
Posts: 1,023
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Re: Upload Rounds to Artillery
I will fix this in the update. You are the only one having a problem, as far as I have been told, and I can upload all of the guns in this scenario. Unless Pat can figure out what might be going wrong, I will reposition the flatrack and add another so each section of 3 guns has its own ammo source.
I DID notice that there was a problem how the hierarchy was set-up, but that shouldn't mean anything as far as uploading ammo.
Anyone else having this problem?
Also remember that you cannot give fire missions or "upload" commands while the artillery is moving! This shouldn't be a problem in this scenario, because you can't move your guns, however, if you give them movement nodes, you'll notice that they "mount-up" and prepare for movement. Even though they won't go anywhere, they can't do anything else in this mode either!
As for the different types of munitions for artillery, HE (High Explosive)is mainly for personnel, and DPICM is for vehicles AND troops (DPICM = Dual-Purpose Improved Conventional Minitions). The "BB" stands for "Base Burn" and has a longer range, as does the "RAP" round (Rocket Assisted Projectile). FASCAM is a scatterable mine system delivered by artillery effective on vehicles used to deny a specific route of movement of an enemy or to attempt to slow his advance.
Hope this all helps.
Curt
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September 24th, 2004, 01:47 PM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
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Re: Upload Rounds to Artillery
BTW,
All of the ammunition questions (and hundreds of others) are discribed in excruciating detail in the 150 pg manual that ships with the game. We just couldn't include everything in the demo.
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September 25th, 2004, 01:17 AM
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Sergeant
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Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
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Re: Upload Rounds to Artillery
I am playing the demo on my home computer and on my work computer (during lunch hour). On both computers, the blue circle is quite small, about the same size as the yellow "x" that appears when I engage the upload button.
I have not installed any patches, just the demo download from a few weeks ago.
Would you like for me to e-mail the game file to you for analysis?
Also, I look forward to reading all of the good stuff in the manual when I purchase the game...
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September 25th, 2004, 11:23 AM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
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Thanked 21 Times in 12 Posts
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Re: Upload Rounds to Artillery
You can upload the entire battery at once by selecting "upload" and then clicking on the battery marker (a flag if vehicles are showing, otherwise a symbol with a single straight line over it) twice. This will distribute the ammo in the manner which best "fills out" the gun sections. This can relieve you of the micromanagement of individually selecting flatracks and ammo carriers.
If this does not solve your problem, e-mail your saved game (from the Savegame sub-directory of the install directory) to:
techsupport@prosimco.com
with a DETAILED description of the problem you are seeing and we will be happy to check it out.
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September 25th, 2004, 11:45 PM
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Sergeant
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Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
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Re: Upload Rounds to Artillery
Patrick: Thank you for the solution. I tried it and it worked exactly as you suggested.
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September 26th, 2004, 02:45 PM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
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Thanked 21 Times in 12 Posts
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Re: Upload Rounds to Artillery
You're welcome.
BTW, you can also do this with mounting, dismounting, and anything else in the game. Once you get used to controlling platoons and companies, controlling individual vehicles will probably become the exception to the rule.
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