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June 20th, 2001, 03:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A question about setting up designs. DevNullMod.
An interesting twist on the training facilities is to set them up like this:
TF1:
3% per turn, max of 6% training
TF2:
2% per turn, max of 12% training
TF3:
1% per turn, max of 20% training
So, for fastest training, you need to build three different facilities, and your ships have to go through 2 turns of basic training, then graduate to the intermediate for 3 turns, and finally do almost a year of the advanced courses.
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June 22nd, 2001, 02:55 PM
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Sergeant
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Location: Northern Virginia, United States
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Re: A question about setting up designs. DevNullMod.
Heh heh...actually, my Academy will be something like that. I think I capped the levels at 5%, 10%, and 15% so that they can't compete with their more expansive planet-bound cousins.
Imagine the rivalry between Earth-trained and station-trained crews.
zen
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June 27th, 2001, 09:59 PM
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Sergeant
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Location: Belmont, CA USA
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Re: A question about setting up designs. DevNullMod.
The reason those are in the same weapon family is mainly for AI ship design. If they are in different weapon families then AI ship design has fewer choices about PD weapons to choose from.
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June 27th, 2001, 10:15 PM
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Corporal
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Location: Minnesota
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Re: A question about setting up designs. DevNullMod.
Actually, in the mod I'm making I have my two PDs with different families... and using the secondary weapon option works just fine. Granted, you lose a bit of flexiblity... but there isn't any other way to specify the exact type you want.
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June 27th, 2001, 10:23 PM
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First Lieutenant
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Re: A question about setting up designs. DevNullMod.
O.T.
Dev,
In case you check back in on this thread I found a problem with shields on Weapons Platforms in your mod. On a high tech start shields are not available on Weapons Platforms with "show latest". You get hardened regenerators instead. Can't find your original thread about your mod or I'd post this there.
Sorry to interrupt.
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June 28th, 2001, 07:37 PM
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Sergeant
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Re: A question about setting up designs. DevNullMod.
Actually, I'd have to agree...but it's with shields in general. When I upgrade, it automatically puts the hardened shields in place of the regular/phased shield generators. I haven't scoured the components file to figure it out yet, though.
zen
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July 2nd, 2001, 05:15 PM
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Major
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Re: A question about setting up designs. DevNullMod.
Re: upgrading WP's replaces shield generators with hardened regenerators
The problem is probably with the component family number. That's how the computer keeps track of upgrade paths...
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