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Old September 25th, 2004, 06:15 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Some ideas: raiding, seiging, spell AI and mor

Quote:
Soapyfrog said:
How would removing/nerfing gem generating diminish the effect of magic on the game?
Fewer magical resources means that there will be less magic being used in the world.

Quote:
Seems to me it would make a broader range of magical strategies feasible because a) you will be more tempted to use your gems on something other than horading and b) the game will not be a wish-rush.
The game isn't a wish-rush as it stands. Repeatedly wishing for anything is probably one of the worst possible uses for astral pearls. Doom horrors, despite the amount of hype that surrounds them, die easily to mages on the battlefield. It's impossible to make them immune to all the elements, so you'll always be able to kill them.

Quote:
I like larger maps, but I dont like the way they devolve as they do under the current setup, where essentially you must hoard to survive, and failing to hoard is a death sentence.
There is no need to "horde" gem-producing items to survive, unless you happen to be playing a game where everybody is sitting around and staring at each other. They give you significant resources, but also leave a huge time-window during which you are extremely vulnerable to attack. Playing more aggressively is the cure for that.
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