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Old September 26th, 2004, 02:32 PM
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Default Re: Some ideas: raiding, seiging, spell AI and mor

Quote:
Graeme Dice said:
Which is why you use multiple types of elemental magic. It can't resist all three types at once.
So multiple elemental mages of each type casting multiple spells. Thats a lot of casters. Not to mention the fact that there is really no margin for error, and your mages better not decide to target something other than the doom horror.

Quote:
Skeletons should be able to kill it actually, since it won't regain any life from them.
How the heck will the kill it? Fatigue?

Quote:
A bane lord with quickness will have attack/defense of 17/17. With a moon blade, that's 19/20, which isn't far off from the doom horror.
Doom horror has attack 23 and defence 25. 19/20 is not great by comparison.

Quote:
Put a lucky pendant on them both to make it even. With a strangth of 19 and moon blade damage of 11, the bane lord will do 60 damage on a successful hit. Two such hits will be enough to kill the doom horror.
60 damage? Isn't it 2x 11+1d6 oe, +19 st, -25 for prot = 35?

So 35 damage averge per hit IF YOU HIT because you are att 19 trying to hit def 25, oh and btw you will have to make your own MR check at -2 in order to avoid simply damaging yourself.

EDIT: I stand corrected on this, the str is doubled to, resulting in average 54 damage per hit. Two hits will kill the doom horror.
Quote:
You'd have been far better off casting drain life.
Tried it, didnt work. I had 8 sauromancers casting drain life at a doom horror and it did squat. Zero damage. Oh well.

I've heard petrify being good, since it paralyzes you even if you make your save... petrify could imobilize it for long enough to kill it. Casters that can cast petrify are hard to come by for most nations though.
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