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June 20th, 2001, 08:29 PM
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Private
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Re: MOO2 vs SEIV
So far I have only played the demo of SEIV,I am now awaiting the delivery of the full game.
I've played MoO2 on and off for years, it's an old favourite, which is still cool.
SEIV seems to be a Titan in comparison.
The demo has it's limits, in the full Version I hope you can demolish/sell of facilities so that you can build new and better ones. Also that you can terraform your planets.
My conclusion is that SEIV is great and so is MoO2.
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June 20th, 2001, 09:24 PM
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Shrapnel Fanatic
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Re: MOO2 vs SEIV
quote: The demo has it's limits, in the full Version I hope you can demolish/sell of facilities so that you can build new and better ones. Also that you can terraform your planets.
You can do that stuff in the Demo, but you've gotta be really quick on the research front in order to do it before the time limit hits  .
Edit: Unless the tech dosen't go that high... I don't remember what the limit is.
With a planet selected, there's a white tower with a small recycle icon in the corner of the button. Click that to scrap facilities.
Start on a high-tech game, and build an atmosphere converter, conditions improvement plant, and value improvement plant. You should see the terraforming finish before your game ends.
[This message has been edited by suicide_junkie (edited 20 June 2001).]
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June 21st, 2001, 12:58 AM
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Sergeant
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Re: MOO2 vs SEIV
quote: Originally posted by Baron Munchausen:
Game graphics: MOO 3, SE IV 5 -- you can't get any better than 24 bit!
*cough* 3d Acceleration *cough*
Granted, 3d games require more impressive software to make MODs for, but after playing games like Far Gate, Homeworld, SFC, and SFC2, I'm thoroughly convinced that 3d is the way to go. Well, for the tactical engine at least, you don't really need to spice up the main game screen.
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June 21st, 2001, 01:03 AM
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Corporal
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Re: MOO2 vs SEIV
quote: Originally posted by Noble713:
*cough* 3d Acceleration *cough*
Granted, 3d games require more impressive software (snip)
...SFC (snip)
...and SFC2, I'm thoroughly convinced that 3d is the way to go.
*cough* 3D? *cough* SFC? *cough*
*cough*
*cough*
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"The best way to seek help is to help the best seek the way."
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June 21st, 2001, 03:03 AM
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BANNED USER
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Re: MOO2 vs SEIV
I bought M002 Last year from the discount bin and played it quite often - for awhile. I ended up getting bored at the lack of customibility - which is why I feel SE IV is a better game - and plus you can draw your own ships!
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June 21st, 2001, 03:45 AM
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General
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Re: MOO2 vs SEIV
I'm afraid I do not agree that 3D 'acceleration' is a step above 3D pre-rendered graphics. It's just a way to sell more hardware, I think. Rarely has any game done anything creative with real-time rendered graphics. If they would just render the <bleep>ing pictures and put them on the CD you could play these games on much less expensive computers. So, 24-bit graphics is the best things will get. The human eye cannot detect all of the colors possible with 24-bits, let alone those in higher modes. We just need programs and graphical artists to produce high-quality images and SE can be as amazing as any 'real time' rendered game. The current default images are decent -- for 16 bit color! -- but not really close to the possibilities of 24-bit color.
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June 21st, 2001, 05:03 AM
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Corporal
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Re: MOO2 vs SEIV
quote: Originally posted by Baron Munchausen:
It's just a way to sell more hardware, I think. Rarely has any game done anything creative with real-time rendered graphics.
You said it.
Most of the 3D games out there are just crap - like the new X-COM game for instance.
I mean - SEIV in 3D would be pretty cool - as long as it wouldn't f**k up the game (*=my respect for all you friggin moralists out there  ).
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