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September 27th, 2004, 11:17 AM
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General
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Join Date: Nov 2000
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Re: how do damage multipliers work?
Quote:
alexti said:
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious.
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Air queens have a base encumbrance of 0.
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September 27th, 2004, 07:32 PM
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Major General
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Re: how do damage multipliers work?
AQs might indeed be pretty rough.
Although IIRC they have no foot slots which means that for quickness they need one of
*) Jade Armor
*) Heroic Quickness
*) The Deathmatch Trident
*) A friendly water mage with gems casting Quickening
assuming that you're unwilling to empower them or try something funky like a Slave Matrix combined with a Communion Master casting Quickness and/or other buffs.
Jade Armor should cut down the resistances they can have, and it's not that great in terms of damage blocking either, IIRC. Even with Mistform, hm... can a knight's lance break Mistform? That's one of the more damaging, no-magic-involved, common attack forms available. Perhaps a fire-9 or blood-9 blessing would also help (for a probably silly extreme, berserk Lava Warriors with a blood-9 hit *hard*, if memory serves).
Aside from that, their hit points aren't incredible (unlike, say, Tartarians or a well-fed Eater o' the Dead) and they don't regenerate so massive-damage weapons like the Gate Cleavers et al should still be effective.
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September 27th, 2004, 08:21 PM
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Lieutenant General
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Re: how do damage multipliers work?
Yeah the lack of the feetslot is a bit bad for the airqueens  .
Really not easy to make a good Sc . If you take an undead/demon chassis then the herald lance / flamebeau will do their job but the airqueen on the other hand is not invulnerable too 
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September 27th, 2004, 09:20 PM
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First Lieutenant
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Re: how do damage multipliers work?
Quote:
Boron said:
Yeah the lack of the feetslot is a bit bad for the airqueens .
Really not easy to make a good Sc . If you take an undead/demon chassis then the herald lance / flamebeau will do their job but the airqueen on the other hand is not invulnerable too
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That's what I'm saying. I thought they were dying from the fatigue, but it seems they just die with no apparent reason. Maybe they were worring about the ID with the Summit too much 
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September 28th, 2004, 01:04 AM
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First Lieutenant
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Location: Seattle
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Re: how do damage multipliers work?
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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September 28th, 2004, 04:37 AM
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Sergeant
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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Maybe a golem, but his attack and defense aren't very good.
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September 28th, 2004, 05:16 AM
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Lieutenant General
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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I'm not sure what your point is? Do you think that non-magical units should be Super Combatants? Militia maybe, or heavy infantry? Peasants?
And actually, those aren't the only ones. Tarrasques, GoR'd, are neither magic nor undead/demon.
But again - given the game doesn't have USMC units or commanders, I don't see many things that should be SCs that wouldn't be magical, undead, unholy, or unreasonable (ie, horrors and such).
And yet, there _are_ another couple of SCs that are national troops. Well, definately as good as Firbolgs, except maybe on leadership. Vanheim's top leaders, the Tuatha, probably some of Pangeaea's mages, and I think some of the water race mages are capable of SCing. (Note : Not being top notch SCs, but there's only about 10 ways to get a top notch SCc, and only 4 or 5 are commonly used, I think.)
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September 28th, 2004, 08:35 AM
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Major General
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Re: how do damage multipliers work?
Troll Kings, Spectral Mages, Black Servants, Shambler Chiefs ..
Ok, the Last ones only make for Pocket-BBs,sorry, meant -SCs, but they're cheap an easy to get.
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September 28th, 2004, 01:13 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: how do damage multipliers work?
Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:
Firbolgs
Nifel Jarls
and ... uhm I guess that's it. Wowzie.
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Hm this makes the Niefel jarls very special . And you can improve them even more by a lvl 9/10 blessing .
Lategame there is one more impressive SC which is neither magical nor undead/demon : Wished natarajas
At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. .
But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons
Hmmmm when you use Niefel Jarls with a nature 9/10 bless then they heal and as a side effect your pretender can summon fairy queens to heal their afflictions  .
Deccan if you want to you could test Niefel Jarls vs. Banelords , Airqueens and Ice devils . Would be very interesting i think since the Niefel Jarl can cast quickness + BoW too to improve his abilities even further .
Hm the Niefel Jarl needs no quickness , will have improved stats by one lvl 9 blessing and is available from turn 1 on and has all slots available .
Base attack / def of 12 but +1/coldlevel so in cold 3 base att/def of 15/15 and 100% CR + chillaura .
Extremely frightening .
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September 28th, 2004, 05:07 PM
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General
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Join Date: May 2004
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Re: how do damage multipliers work?
Quote:
Boron said:
At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. .
But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons 
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Dont forget about the Elfbane that is an instant kill vs magical beings. MR negates but still its cheap and potentially deadly.
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