.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2004, 03:10 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Yes, I know there is alot in the game that is there that you cannot mod because they have not been 'unlocked' or made to mod. Belphegor produces Bloodslave and Turn by Turn summons Militia.

the #gemprod works for every other type of gem except for Blood Slaves, unless there is a different syntax for Blood Slaves than the standard
Reply With Quote
  #2  
Old September 28th, 2004, 03:13 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:
Yes, I know there is alot in the game that is there that you cannot mod because they have not been 'unlocked' or made to mod. Belphegor produces Bloodslave and Turn by Turn summons Militia.

the #gemprod works for every other type of gem except for Blood Slaves, unless there is a different syntax for Blood Slaves than the standard
Hm i tested it with #gemprod 6 1 which should produce after my understanding 1 nature gem / turn but it didn't work either .
Is my above mentioned syntax correct or did i do a typo there ?

A small suggestion : What do you think of making Ryleh freespawns upkeepfree and making maenads Neednoteat ?

And a question cause i haven't much modding experience yet : Is it possible to make e.g. Daugthers/Mothers of Avalon not capitol only ?
Reply With Quote
  #3  
Old September 28th, 2004, 03:26 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
Boron said:
Hm i tested it with #gemprod 6 1 which should produce after my understanding 1 nature gem / turn but it didn't work either .
Is my above mentioned syntax correct or did i do a typo there ?
I don't see a typo. You can look on the Monolith in my mod to see that it produces Nature gems just fine. Though you could be filling up the 'special abilities' slots on a unit (there is a limit). Try testing it like this:

#selectmonster nbr
#clearspec
#gemprod 6 1
#end

If it doesn't work then, I don't know what's up.

Quote:
A small suggestion : What do you think of making Ryleh freespawns upkeepfree and making maenads Neednoteat ?
I have ideas about Nation balance, but that is one I'm going to attempt to stay away from until I get the Pretenders where I like as well as Items more diversified (IMO). When doing nations my first target would be my favorite, which is TC

Quote:
And a question cause i haven't much modding experience yet : Is it possible to make e.g. Daugthers/Mothers of Avalon not capitol only ?
No you cannot unless you totally remake and replace the Man Nation (no applicable Themes) Then make the nation list to include whichever one you'd like to be non-capital and make a new unit with the same sprite/stats as what your tryin to uncapital and put it in the nation selection. Then at the Capital you'd have 2 Daughter/Mother because the Magical Site is what allows them.

Final Answer Alex: More work than it's worth and still wouldn't seem right.
Reply With Quote
  #4  
Old September 28th, 2004, 04:56 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:
Quote:
Boron said:
Hm i tested it with #gemprod 6 1 which should produce after my understanding 1 nature gem / turn but it didn't work either .
Is my above mentioned syntax correct or did i do a typo there ?
I don't see a typo. You can look on the Monolith in my mod to see that it produces Nature gems just fine. Though you could be filling up the 'special abilities' slots on a unit (there is a limit). Try testing it like this:

#selectmonster nbr
#clearspec
#gemprod 6 1
#end

If it doesn't work then, I don't know what's up.

Yeah i tried it with the FoB without #clearspec . There neither bloodslaves nor (nature) gems were generated . Perhaps it is because of his douse ability .
Reply With Quote
  #5  
Old September 28th, 2004, 05:30 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

May i ask why you think lifedrain weapons are too good atm ?

- Lifeless troops counter them . 1 ghost rider spell has good chances killing a SC who relies on lifedrain and doesn't have additional damage via e.g. fire shield or regeneration .

- There are some not bad LL summons like especially living statues/mechanical men and all the longdead , which ermor gets for free and finally manikins/mandragoras .

- Herald lance costs 10 astral gems , flamebeau 20 fire gems . Especially the flamebeau is superb against any undead/demon if my understanding is right that fire resistence doesn't negate the damage from the flamebeau .

Vs. magical beings a Moon Blade isn't bad and it costs only 5 astral gems .

Finally there are the AN-weapons .

So the lifedrain SC rocks against common national troops but loses against Anti-SC SCs .

So imo the lifedrain weapons are ok because blood thorns are not that easy to get with nonblood nations and Wraithsword/Hellsword is 2-handed , so you are lacking a slot .
Reply With Quote
  #6  
Old September 28th, 2004, 06:05 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Bloodthorn is just kinda foolish. I mean, its a knife. You have a big hulking Ice devil equipped with a knife... its silly.

Sadly it a ubiquitous weapon, becuase it is single handed... so if you CAN make them you make them for combat on your SCs rather than for their purpose as sacrificial daggers.

At least the hellsword and wraith sword are balanced out by being two-handed. They are not SO bad! The blood thorn is just.. silly
Reply With Quote
  #7  
Old September 28th, 2004, 07:07 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
Soapyfrog said:
Bloodthorn is just kinda foolish. I mean, its a knife. You have a big hulking Ice devil equipped with a knife... its silly.

Sir Rathergood the Knight approaches the bar. Sighting an Ice Devil, he slowly draws his fire sword...

Alerted by the rasp of steel, the Ice Devil slowly turns to face the Knight. From its side it draws its athame, its bloody emblem of power, the bloodthorn... "That's not a knife... THIS is a knife", it hisses to the Knight and combat ensues.

See? Perfectly natural explanantion.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.