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  #1  
Old September 28th, 2004, 04:17 PM
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Arryn Arryn is offline
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Default Re: Modding command questions

Quote:
Zen said:
Quote:
How do i mod a theme only ?
You cannot, and I don't think you ever will.
Why?
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Old September 28th, 2004, 04:54 PM
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Default Re: Modding command questions

Apparently something to do with the fact that themes, and modding, were both worked into the game rather than being part of it when it was written. I think Johan called it "monkied in"? (a programmers term?) So the game and themes talk to each other all right, and the game and mods talk to each other ok. But mods and themes just dont seem to connect well so far.
Maybe Dom3
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Old December 18th, 2004, 08:27 PM
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Default Re: Modding command questions

I am looking into the #luckevents command myself since I get the impression it doesn't have any effect.
Anyways, Zen mentioned a 3 events per turn cap. Is there a cap?

And what is your experience with the #luckevents command?
I set it to 999 and played 20 turns with 2 nations with 5 provinces each, both with luck3 scale, and didn't see noticably more events than normal. One had only luck3 scale, other had sloth3 turmoil3 magic2 also. The luck 3 only nation had noticably more events, in my estimation. Perhaps 1 event per turn on the one with many scales and 1.5 on the other.
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