.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old September 28th, 2004, 07:27 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: How to see whom I am at war with???

Indeed, Caine. Another aspect is that in software engineering there is a little-appreciated and even less understood concept called "usability testing", and one of the tenets of this is that you never let the programmers who write the code do that aspect of the testing. They are too close to their code both in terms of liking their design and familiarity with it to see what may be obvious to another observer. Ideally, you also do not let programmers write the requirements for an application. That should come from the people who will actually have to use the software.

Unfortunately, in the gaming industry (even more so than in other fields), devs set what features an app will have (regardless of whether it's what gamers want, ex: MOO3) and devs either don't test apps for ease of use or, worse still, ignore tester feedback (again citing MOO3 as the most egregious example of this). MOO3 is the poster child for what can happen when devs think they know better than their customers what those same customers want, and for how people with good intentions can create an unmitigated disaster. MOO3 released after HOI. HOI still sells copies today in stores. MOO3 cannot be dumped even at under $10. More telling yet is that HOI was still selling at full retail 6 months (and in some stores, 12-18 months) later, while MOO3 got returned to stores in droves and was put in the el cheapo bargain bins within just a couple of months (setting new records for the rapid decline of a game with a grade-A franchise). It short, MOO3 bombed. And it was so easily avoidable, but for developer arrogance.

Fortunately for us, IW at least listens. They still do whatever they feel like (IOW, they work on the features they themselves most want to see rather than what we most want), but compared to the rest of the gaming industry, they're wonderful, and they go out of their way to answer our questions and make us feel like they appreciate our business. At the other end of the scale are Atari and EA ...
__________________
Visit my Dominions II site
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.