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September 28th, 2004, 08:45 PM
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Shrapnel Fanatic
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Re: move homeworld
As far as I know, you can neither move planets nor change the homeworld designation.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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September 28th, 2004, 10:08 PM
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General
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Re: move homeworld
Correct Narf.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 28th, 2004, 10:11 PM
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Re: move homeworld
I was pretty sure. But someone might have found a way to hex-edit it.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 28th, 2004, 10:16 PM
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Lieutenant General
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Re: move homeworld
The save game file appears to be encrypted so it would be difficult to hex-edit it. It would be nice to be able to move your home world, though... switch it to a nice huge breathable world in a well-protected area.
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September 29th, 2004, 04:40 AM
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Sergeant
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Re: move homeworld
That would be nice addition for SEV. For example, to build a facility (ie. huge linear accelerator which goes through planet) which would allow to move a planet. For example, 1 sector in a turn. Hmm... I think I will post this to SEV developement propositions thread.
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September 30th, 2004, 12:04 AM
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Re: move homeworld
Planetary engines were on the 'to do' list for SE IV but never implemented. It was only in the very Last patch that planetary cloaks were implemented. Send your request to MM and maybe it will bump planetary engines up the priority list for SE V. 
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September 30th, 2004, 01:15 AM
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Re: move homeworld
Planetary engines would be great. I'll put them on every planet. If a star is about to explode, I'll warp all my planets out of the system. I might move ALL of my planets to one system and protect that one system with everything I've got.
Once I've researched sphere worlds, I'll put engines on those and gather them all up in one spot. All the ship training facilities will stack and the ships built there will instantly be at 20% experience.
Edit: move all the planets to the same spot, too and form a fleet.
Attack using a fleet of sphere worlds filled completely with weapon platforms! 
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September 29th, 2004, 04:48 AM
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Shrapnel Fanatic
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Re: move homeworld
Quote:
Kamog said:
The save game file appears to be encrypted so it would be difficult to hex-edit it. It would be nice to be able to move your home world, though... switch it to a nice huge breathable world in a well-protected area.
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And if any one ever figured out how to do this, well that would be ---------------- bad. (Bad for PBW Games and such)
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September 29th, 2004, 06:34 PM
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Shrapnel Fanatic
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Re: move homeworld
Only if they realised it. Which they may do without realizing the side-effects.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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