|
|
|
 |

June 21st, 2001, 02:33 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
quote: Originally posted by suicide_junkie:
Okeydokey. Here are the damage Ratings for various weapons, at max tech.
Thanks. What formula did you use for these values?
And you missed the +30% on Wave Motion Guns.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|

June 21st, 2001, 03:10 AM
|
BANNED USER
|
|
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
I always liked to use torpedoes, but was disappointed with the way SE IV treated them with limited range. So - BAM - I added some range and just a smidge more destrutive power...
I don't like missiles all that much - they become really ineffective against an opponent with good point defense.
Once component that I modded in to the game is Pulse Phasers. They're like souped up Meson BLasters and quite effective at close to mid range.
------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
|

June 21st, 2001, 03:50 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Lansing, MI, USA
Posts: 118
Thanks: 88
Thanked 30 Times in 20 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
Some great questons and responses. This thread is already going into the next revision of the Strategy Guide. However I am cutting it up to put things into the respective sections.
Just wanted to say that (to the best of my knowledge) all the threads which have been mentioned are already in the SG.
For those who haven't seen it, Link to the first 'Modding Tools and Help/Info' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html and go to the oldest page, second item (ignore posted date, it gets edited when a revision goes up).
------------------
"All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified." - The unwritten "spooks handbook"
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
|

June 21st, 2001, 02:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
quote: And you missed the +30% on Wave Motion Guns
I think the IB has a +15%, but I can't check right now.
It was getting really late, so I couldn't finish adding the tohit bonuses. I'll get to them in 9 hours or so.
Edit: IB has only 10% bonus.
[This message has been edited by suicide_junkie (edited 22 June 2001).]
__________________
Things you want:
|

June 21st, 2001, 05:58 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
Back to the torpedoes vs. missiles question: are we talking about the anti-matter/quantum torpedoes, or the Plasma Torps you get at the top of the seeker tech tree (after missiles)? I agree about the AM/Q Torps being completely different from missiles. However, the plasma torps are fairly similar to missiles (seeking weapon, long range); the major differences are that Plasma Torps have better speed, better damage resistance, and better damage at short ranges. The damage drops below missile damage at mid- to long-range, but I think the Plasma Torps also have better range than missiles (or at least the higher-level Plasma Torps have better range than missiles).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

June 21st, 2001, 07:37 PM
|
Sergeant
|
|
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
Yes, in my original question I meant Plasma Torps, I never even got to the point of researching Quantum Torps. Are those good?
|

June 21st, 2001, 08:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Many (semi) newbie questions...advice requested.
CSM V: 0.8 damage
PM V: 1.0 - 0.27 damage
From close up, you get more damage. With the extra speed, you face fewer turns of PDcannons. Both factors help you get more bang for your buck, but if you want an extreme-range artillery effect, go with CSMs.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|