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  #1  
Old September 29th, 2004, 06:37 AM
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Default Re: Sound FX

Quote:
mottlee said:
Sounds like you need to reinstall to fix it, then start again...
I uninstalled, wiped the entire directory, dug through the registry and yanked out all referances to SF, Malfador, et al, reinstalled, patched... and starting a new game using the unmodded missions works, but using the P&N mod causes a crash that requires a hard shut down and reboot of my system just to get out of (no, windowed mode does not work at all). MY mod does not even get past the 'loading sound effects' portion before crashing out.
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  #2  
Old September 29th, 2004, 05:40 PM
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Default Re: Sound FX

Do you have the latest drivers for your sound and video cards installed? How about DirectX?
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  #3  
Old September 30th, 2004, 10:18 PM
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Default Re: Sound FX

Quote:
Imperator Fyron said:
Do you have the latest drivers for your sound and video cards installed? How about DirectX?
Latest updates on all hardware.

P4 2.8g
MSI MB
512MB 400mhz DDR RAM
175G HDs (no RAID)
SB Audigy 2 Plat
Radeon 7500

Other than it not wanting to run in windowed mode, I had no real problems before because of the game itself, they were all resulting from my altering the game files.
This new problem I am not sure about. :/
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  #4  
Old September 30th, 2004, 10:54 PM
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Default Re: Sound FX

Hey... ah, I just checked something in my files...

Is there a 'maximum' speed for ships in the game?

I've noticed that fighters max out at 1.5 (1500), so I've been adjusting my other ship hulls to be able to come closer to that (1200 peak ATM with the lightest hulls).
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  #5  
Old October 1st, 2004, 08:08 PM

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Default Re: Sound FX

There isn't a max speed for ships, I think. However if you try to set weapon speeds too high the weapon has a tendancy to blow up randomly..
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  #6  
Old October 2nd, 2004, 03:18 PM
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Default Re: Sound FX

Quote:
Phoenix-D said:
There isn't a max speed for ships, I think. However if you try to set weapon speeds too high the weapon has a tendancy to blow up randomly..
Weapon speeds... as in reload speeds, or the speed of the projectile?

I've sped up the reload speeds just to make the game a little more fast paced, but I lowered the damage. Right now I'm trying to judge range/damage/reload balace for the existing and perhaps future weapons.
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  #7  
Old September 29th, 2004, 06:00 PM
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Default Re: Sound FX

P&N is it the 2nd campaine? I have trouble with that one too so far I am running 1 way out!
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Old September 29th, 2004, 07:40 PM

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Default Re: Sound FX

..

You know, given all the issues you're having I'm starting to suspect Starfury and your machine just can't play nice.
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  #9  
Old September 30th, 2004, 10:13 PM
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Default Re: Sound FX

Quote:
Phoenix-D said:
..

You know, given all the issues you're having I'm starting to suspect Starfury and your machine just can't play nice.
Everything played perfectly fine, aside from the expected glitches that arise when tinkering.
But when I started tinkering with the sound files, everything went to hell in a handbasket, and I'm still trying to convince the wolf to give the basket back...
That's too bad, too, because I had some really nice sounds going for a while there.
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