Re: Mictlan , how to play it effectively
On the subject of unrest, you must try to keep it clear, not because of the possible failure to find slaves, but because of the bad events that will happen. Like barbarian or knight attacks, which has happenned to me about every third turn in my Mictlan game. Or the worst of all, the peasants might leave to find a better home when unrest hits 20. That is a killer event, but I have had that only once when the knights seiged my castle and unrest hit 40 before I cleared it. Maybe this is because I got 3 misfortune, but I think 90% of the Mictlan MP players will take 2-3 misfortune also.
Cainehill is right. You can only keep the unrest always at zero in a 5K+ province with a maximum of 2 hunters. Doing this would certainly decrease the micromanagement. But it seems better to work hard to keep that third hunter as productive as possible and spend the extra time each turn on each and every hunting province to do this.
As for the sacrificing 2 slaves per priest, that is another trick to reduce micromanagement but at a high cost. I think you must give a jade knife to each sacrificier in every province with a temple. This allows you to sacrifice up to 4 slaves any time you have the available slaves or need them in a particular sector. And you can choose between 0 (researching), 1 (probably a waste to do so when you could get research done instead), and 2-4 which are all useful to do.
As for the death scales, this works well on shorter games. But in a long game, death 3 is certain death to Mictlan. No blood hunting means you will die extremely fast to a diminion kill in the late game. The only alternative from dying is building up to wish by having a hundred or so clams working for you.
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