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October 2nd, 2004, 02:22 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Quote:
Gandalf Parker said:
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
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Think that program doesn't exist for SE4.
The only way to randomize your games against the AI, is having many many races installed and start a game against random opponents... For sure every game will be different.
Anyway, considering all the time have spent tuning my races, you can bet I wouldn't like to see them randomized by a program! hehehehe
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October 2nd, 2004, 03:16 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Quote:
Gandalf Parker said:
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
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Think that program doesn't exist for SE4.
The only way to randomize your games against the AI, is having many many races installed and start a game against random opponents... For sure every game will be different.
Anyway, considering all the time have spent tuning my races, you can bet I wouldn't like to see them randomized by a program! hehehehe
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I knew it didnt exist but it wouldnt be difficult. It would be an external exe like mod-launcher. Clicking on it would make enough small changes to files in order to make them new. I was thinking that we might even want to move to an "acceptable_variants.txt" text done by the races makers.
I havent played the game as much as most here but even now if I see the Kithran green-guys near my home system I have an idea of how important it is to take out early, what trades I should make, what it likes and doesnt like. Having them randomized to start with different techs, different plus/minus on my actions, maybe ship designs and formations, then it would be enjoyable to have to find out each time.
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October 2nd, 2004, 03:45 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
Play SE3... races were completely randomized there. It sucked...
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October 2nd, 2004, 09:26 PM
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Colonel
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Re: AI Deathmach 3
I understand your point GP.
Anyway, think still you could try my suggestion: having many AI races into your HD and playing games with random opponents, is the best you can do.
Of course you could take the Fyron's suggestion, hehehe. I have played that game until death (my records in my SE3 multiplayer games was more than 60 games won, and 2 lost), but now think never will play it again (although still miss many features including the right click menu!).
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October 2nd, 2004, 09:31 PM
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Colonel
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Re: AI Deathmach 3
Fazrah vs Toron
The Fazrah won by points after the 500 turns limit.
They played a better game than the strong Toron. Think have not reached the victory by death, just because they doesn't build enough ships... Even in the end game, with lots and lots of resources, the Fazrah had only around 250 ships (including colony ships, mine layers, sweepers, etc).
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October 3rd, 2004, 10:37 AM
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Colonel
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Re: AI Deathmach 3
CueCappa vs EEE
The CueCappa won by points, at the turn 500.
A balanced game, where the CueCappa was more aggressive and deserved the victory.
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October 3rd, 2004, 11:46 AM
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Brigadier General
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Re: AI Deathmach 3
Hahaha... those stupid EEE lost! Hah!
I really don't like those single celled dudes. They make great allies, but I just don't like them. Must be their smell...
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October 3rd, 2004, 12:08 PM
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Colonel
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Re: AI Deathmach 3
hehehehe, always liked to betray them!
Anyway, must say I really like the EEE scripts done by REX! After crush the original EEE, play against this Version, it's very very different and a lot more challenging!
Have you ever played against the EEEvil?? A very good (for his time) AI and very cool! Sadly, never was updated and then, is far to the current level of the AIs playing here.
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